Rendered headless by the example itself — click to zoom.
blender --background --python examples/temp-override-join/temp_override_join.py --
A runnable example that joins three unit cubes into a staircase using bpy.context.temp_override, following the prefer-temp-override-over-context-copy rule and the operators skill: operators that need a fabricated active/selection context run under temp_override(**kwargs), not the deprecated bpy.context.copy() dict-pass form removed in Blender 5.x.
What it witnesses: object.join under temp_override actually consumes the sources. The check asserts closed-form topology (verts = 8 × steps, faces = 6 × steps), that exactly one mesh remains, that the sources are gone, and that the local Z span covers all three steps ([-0.5, 2.5]). A no-op override (the 5.x failure mode of the old dict-pass path) leaves only step 0 and the Z span fails.
Run
# Cheap correctness check (no render) — the CI check:
blender --background --python temp_override_join.py --
# Also render a still (EEVEE on a GPU host; use --engine cycles on GPU-less hosts):
blender --background --python temp_override_join.py -- --output join.png
blender --background --python temp_override_join.py -- --output join.png --engine cycles
It exits non-zero on failure (wrong object count, topology mismatch, sources still alive, or incomplete Z span). The blender-smoke workflow runs the check on Blender 4.5 LTS and 5.1.
Source
"""Join meshes via bpy.context.temp_override — a runnable example. Witnesses the prefer-temp-override-over-context-copy contract: operators that need a fabricated active/selection context must run under `bpy.context.temp_override(**kwargs)`, not the deprecated `bpy.ops.*(bpy.context.copy())` dict-pass form (removed in 5.x). Three unit cubes are joined into a staircase; the check asserts closed-form topology, that only the target remains, and that the local Z span spans all three steps (proving every source contributed geometry). By default it runs only the correctness check (no render) — the CI smoke check. Pass --output to also render a still: blender --background --python temp_override_join.py -- # check only blender --background --python temp_override_join.py -- --output j.png # + render """ import bpy, bmesh, sys, os, math, argparse CUBE_SIZE = 1.0 HALF = CUBE_SIZE / 2 STEPS = 3 # staircase along +X: step i sits on the previous, center at (i, 0, i+0.5) * CUBE_SIZE EXPECT_VERTS = 8 * STEPS EXPECT_FACES = 6 * STEPS # target origin is step 0; joined local Z spans [-HALF, (STEPS-1)*CUBE_SIZE + HALF] EXPECT_Z_LO = -HALF EXPECT_Z_HI = (STEPS - 1) * CUBE_SIZE + HALF def build_cubes(): bpy.ops.wm.read_factory_settings(use_empty=True) me = bpy.data.meshes.new("Block") bm = bmesh.new() try: bmesh.ops.create_cube(bm, size=CUBE_SIZE) bm.to_mesh(me) finally: bm.free() objs = [] for i in range(STEPS): obj = bpy.data.objects.new(f"Block.{i}", me.copy()) obj.location = (i * CUBE_SIZE, 0.0, (i + 0.5) * CUBE_SIZE) bpy.context.collection.objects.link(obj) objs.append(obj) bpy.data.meshes.remove(me) return objs def join_with_temp_override(target, sources): """The contract this example witnesses: temp_override, not context.copy(). The override alone fabricates the whole operator context — no select_set, no view_layer.objects.active. That is the point: the scene's real selection state stays untouched.""" with bpy.context.temp_override( active_object=target, selected_objects=[target, *sources], selected_editable_objects=[target, *sources], ): bpy.ops.object.join() return target def check(joined, source_names): mesh_objs = [o for o in bpy.data.objects if o.type == 'MESH'] if len(mesh_objs) != 1: print(f"ERROR: expected 1 mesh object after join, got {len(mesh_objs)}", file=sys.stderr) return 3 if mesh_objs[0] is not joined: print("ERROR: joined target is not the sole remaining mesh object", file=sys.stderr) return 4 got_v = len(joined.data.vertices) got_f = len(joined.data.polygons) if got_v != EXPECT_VERTS or got_f != EXPECT_FACES: print(f"ERROR: topology verts={got_v} faces={got_f} != " f"expected verts={EXPECT_VERTS} faces={EXPECT_FACES}", file=sys.stderr) return 5 still_alive = [n for n in source_names if n in bpy.data.objects] if still_alive: print(f"ERROR: source objects still present after join: {still_alive}", file=sys.stderr) return 6 # Z span proves every step contributed — a no-op override leaves only step 0 zs = [v.co.z for v in joined.data.vertices] z_lo, z_hi = min(zs), max(zs) if abs(z_lo - EXPECT_Z_LO) > 1e-4 or abs(z_hi - EXPECT_Z_HI) > 1e-4: print(f"ERROR: local z [{z_lo:.4f}, {z_hi:.4f}] != " f"[{EXPECT_Z_LO:.4f}, {EXPECT_Z_HI:.4f}] — join did not merge all steps", file=sys.stderr) return 7 print(f"steps={STEPS} verts={got_v} faces={got_f} " f"z={z_lo:.3f}..{z_hi:.3f} override=temp_override") return 0 def eevee_engine_id(): return 'BLENDER_EEVEE' if bpy.app.version >= (5, 0, 0) else 'BLENDER_EEVEE_NEXT' def render_still(obj, path, engine): scene = bpy.context.scene for poly in obj.data.polygons: poly.use_smooth = False mat = bpy.data.materials.new("Amber") mat.use_nodes = True bsdf = mat.node_tree.nodes["Principled BSDF"] bsdf.inputs["Base Color"].default_value = (0.98, 0.38, 0.02, 1.0) # amber bsdf.inputs["Roughness"].default_value = 0.20 obj.data.materials.clear() obj.data.materials.append(mat) # center the staircase footprint; origin is step-0 center obj.location = (-(STEPS - 1) * CUBE_SIZE / 2, 0.0, HALF) floor_me = bpy.data.meshes.new("Floor") bm = bmesh.new() try: bmesh.ops.create_grid(bm, x_segments=1, y_segments=1, size=30.0) bm.to_mesh(floor_me) finally: bm.free() fmat = bpy.data.materials.new("Studio") fmat.use_nodes = True fb = fmat.node_tree.nodes["Principled BSDF"] fb.inputs["Base Color"].default_value = (0.055, 0.06, 0.07, 1.0) fb.inputs["Roughness"].default_value = 0.5 floor_me.materials.append(fmat) floor = bpy.data.objects.new("Floor", floor_me) scene.collection.objects.link(floor) wall = bpy.data.objects.new("Wall", floor_me.copy()) wall.location = (0.0, 9.0, 0.0) wall.rotation_euler = (math.radians(90), 0.0, 0.0) scene.collection.objects.link(wall) world = bpy.data.worlds.new("World") world.use_nodes = True world.node_tree.nodes["Background"].inputs["Color"].default_value = (0.008, 0.009, 0.012, 1.0) scene.world = world aim = bpy.data.objects.new("Aim", None) aim.location = (0.0, 0.0, STEPS * CUBE_SIZE / 2) scene.collection.objects.link(aim) def light(name, loc, energy, size, col): ld = bpy.data.lights.new(name, 'AREA') ld.energy = energy ld.size = size ld.color = col ob = bpy.data.objects.new(name, ld) ob.location = loc scene.collection.objects.link(ob) lc = ob.constraints.new('TRACK_TO') lc.target = aim lc.track_axis = 'TRACK_NEGATIVE_Z' lc.up_axis = 'UP_Y' light("Key", (-4.0, -5.0, 6.0), 1500.0, 6.0, (1.0, 0.98, 0.94)) light("Fill", (5.0, -3.5, 3.0), 340.0, 8.0, (0.8, 0.87, 1.0)) light("Rim", (1.5, 5.0, 2.5), 480.0, 4.0, (1.0, 0.75, 0.45)) cam_data = bpy.data.cameras.new("Cam") cam_data.lens = 50.0 cam = bpy.data.objects.new("Cam", cam_data) cam.location = (5.0, -6.4, 4.6) scene.collection.objects.link(cam) scene.camera = cam track = cam.constraints.new('TRACK_TO') track.target = aim track.track_axis = 'TRACK_NEGATIVE_Z' track.up_axis = 'UP_Y' scene.render.engine = 'CYCLES' if engine == 'cycles' else eevee_engine_id() if engine == 'cycles': scene.cycles.samples = 32 else: try: scene.eevee.taa_render_samples = 64 except AttributeError: pass scene.render.resolution_x = 1280 scene.render.resolution_y = 720 scene.render.image_settings.file_format = 'PNG' scene.render.filepath = path bpy.ops.render.render(write_still=True) return os.path.exists(path) and os.path.getsize(path) > 0 def main(): argv = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else [] p = argparse.ArgumentParser() p.add_argument("--output", default=None, help="optional: render a still PNG here") p.add_argument("--engine", default="eevee", choices=("eevee", "cycles"), help="render engine for --output (cycles for GPU-less hosts)") args = p.parse_args(argv) objs = build_cubes() target, sources = objs[0], objs[1:] source_names = [s.name for s in sources] joined = join_with_temp_override(target, sources) code = check(joined, source_names) if code: return code if args.output: if not render_still(joined, os.path.abspath(args.output), args.engine): print("ERROR: render produced no file", file=sys.stderr) return 8 print(f"rendered still {args.output}") print("temp-override-join OK") return 0 if __name__ == "__main__": try: sys.exit(main()) except Exception as e: import traceback; traceback.print_exc(); print(f"FATAL: {e}", file=sys.stderr); sys.exit(1)