A night-time industrial skyline split into four seamless, looping layers for a scrolling side-view game, by Luis Zuno (ansimuz), CC0. The catalog's first background supplied as separate layers: move each at its own speed and you have parallax.
At a glance
Licence
CC0 (CC0-1.0)
Commercial use
commercial OK
Credit
Not required
Status
active: License spot-checked at the source; the entry carries dated evidence.
Measured from the download, 2026-09-23: four PNG layers (foreground 272x104, buildings 272x150, far-buildings 213x142, bg 272x160), the layered PSD, and a license.txt
Small pixel-art canvas, about 272 pixels wide. Scale with nearest-neighbour filtering (in Godot, the texture filter set to Nearest) or it will blur
One scene. ansimuz is the author of ansimuz-sunnyland; ansimuz's paid packs on itch.io are separate and not covered here
OpenGameArt hosts it; the CC0 is in both the submission's licence field and the author's bundled license.txt
Evidence
Live OpenGameArt submission (2026-09-23): "Author: ansimuz", "License(s): CC0", "It's completely looped, layered and seamless, ready to use on your game."
Bundled license.txt (2026-09-23): "Artwork created by Luis Zuno (@ansimuz) License (CC0) You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission"