In-Blender (and now Godot/Maya/Rhino) asset library, formerly BlenderKit. Live site is blendkit.com; blenderkit.com redirects. Licenses page: only two grants, Royalty Free and CC0, and "Everything you download is available for commercial use." Royalty Free allows commercial use without credit but bans resale of the asset in the same form (model as a model, or as part of an asset pack / marketplace game level). That is a redistribution trap, not CC0. Free plan vs Full plan is access, not a third license. Filter CC0 when you need unmodified public domain. Prefer poly-haven / ambientcg when you want a single CC0 catalog with no site overlay.
At a glance
Licence
varies
Commercial use
per-file review
Credit
Not required
Status
active: License spot-checked at the source; the entry carries dated evidence.
Entry url moved to blendkit.com on 2026-09-22 after a link check; blenderkit.com still redirects there. Domain move only, no license re-check that day
Check the badge on the asset you click. Do not inherit RF vs CC0 from a neighboring thumbnail
"sell higher-level-derivative works" is their phrase for shipping a game. Republishing a kit is the banned path
Engine add-ons (Godot/Maya) have their own store ToS. This entry is the asset license page, not each add-on
Checklist: license FAQ visible, commercial yes, RF has no attribution but a resale ban, CC0 has no credit, marketplace yes, named company, not blocklisted, catalog claims no rights
Evidence
Live Licenses (2026-08-24): "Blendkit (formerly BlenderKit) only has 2 available licenses"
Same page (2026-08-24): "Everything you download is available for commercial use"
Same page (2026-08-24): "doesn't allow for re-sale of the asset in the same form"