CC-BY-3.0commercial OKCredit: Requiredverified 47d agoGo to source
Footsteps by congusbongus (CC BY 3.0), derived from sounds by swuing, EminYILDIRIM, sabotovat, Eelke, ceberation and Lee Barkovich (CC BY 3.0), and Ali_6868 and blukotek (CC0). Preview image shown under CC-BY-3.0. About previews
Footsteps with many variations per surface: boots on concrete, grass (or dirt and leaves), gravel, metal, polished floor, water and wood, plus a dog, bones and a mech step. CC BY 3.0, and each surface is derived from named Freesound sounds, so the credit line has to name those authors too.
active: Licence spot-checked at the source; the entry carries dated evidence.
Verified
2026-09-24 (47d ago)
Formats
OGG
Credit line
Footsteps by congusbongus (CC BY 3.0), derived from sounds by swuing, EminYILDIRIM, sabotovat, Eelke, ceberation and Lee Barkovich (CC BY 3.0), and Ali_6868 and blukotek (CC0)
[](https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/congusbongus-footsteps-surfaces/)
HTML:
<a href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/congusbongus-footsteps-surfaces/"><img src="https://tmhsdigital.github.io/Free-Game-Dev-Assets/badge/congusbongus-footsteps-surfaces.svg" alt="Licence read by Free Game Dev Assets" /></a>
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Measured from the download, 2026-09-24: 78 OGG files in ten folders (boots, grass, gravel, metal, tile, water, wood, dog, bones, mech), each with a license.txt naming its source sounds. No WAV files, despite what this entry used to say
Credit the source authors, not only congusbongus. Eight folders derive from CC BY 3.0 sounds by swuing, EminYILDIRIM, sabotovat, Eelke, ceberation and Lee Barkovich. gravel and bones derive from CC0 sounds (Ali_6868, blukotek) and owe nothing extra. The attribution_string above covers all of them; trim it if you ship only some surfaces
The pack also contains macOS .DS_Store and __MACOSX metadata. Delete it before shipping
Not CC0. Do not strip attribution
Evidence
Live OpenGameArt submission (2026-09-24): "License(s): CC-BY 3.0"; description lists "normal (boots/shoes on concrete, hard floor) grass (or dirt, leaves) gravel (or rubble) metal (ladders, grates) polished floor (tiles, gym floor) water (puddles, blood pools) wood", plus dog and bones