115+ fully rigged humanoid avatars (multi-LOD FBX) released by Microsoft Research. Useful crowd / NPC / VR embodiment starter set when you need variety beyond stylized CC0 kits.
At a glance
Licence
MIT
Commercial use
commercial OK
Credit
Required
Status
active: License spot-checked at the source; the entry carries dated evidence.
Verified
2026-08-24 (32d ago)
Publisher
Microsoft
Formats
FBX
Credit line
Microsoft Rocketbox Copyright (c) 2020 Microsoft. Keep LICENSE.md with redistributed FBX.
Paper citation requested for research use; MIT still requires copyright notice in distributions.
What the repository ships beyond the meshes, per its README read 2026-09-23: four poly levels per avatar (hipoly, midpoly, lowpoly, ultralowpoly), 417 animations (added 4/2022), and facial blendshapes (15 visemes, 48 FACS, 30 for the Vive facial tracker, plus ARKit-compatible sets from 6/2022). No other character source in this catalog has facial blendshapes or built-in LODs
Tooling is Unity-first: the import script fixes 3ds Max materials and reorganises bones for Unity's humanoid rig. In Godot or Unreal, plan on doing that step yourself
Evidence
LICENSE.md (2026-08-24): MIT License, Copyright (c) 2020 Microsoft — rights include use, modify, sell.
README changelog: “12/2020: Updated license to MIT.”