Node-based editor by MakhamDev for procedural pixel-art effects and animation: particles, explosions, shaders and sprite processing built as node graphs. The source is MIT on GitHub. The ready-built Windows, macOS and Linux binaries are not free: itch.io sells them at $15 or more and Steam sells them too, with a free itch demo. Free here means building from source. It is listed in tools, not shaders-vfx, following material-maker and pixelorama: it is an editor that makes effects, not a pack of effects.
At a glance
Licence
MIT
Commercial use
commercial OK
Credit
Not required
Status
active: License spot-checked at the source; the entry carries dated evidence.
Building from source needs GameMaker, and the README lists YellowAfterLife's Apollo extension ($15) for the Lua nodes. Budget for that, or buy the binary
MIT covers the editor's code. What you render with it is your own work; bundled example art is credited on the itch page to other artists (DantePixels, zrghr), so do not ship those samples
itch metadata: "No generative AI was used"
Maintenance: GitHub API on 2026-09-30 shows a push that day