customcommercial OKCredit: Unclear: read the Notesverified 37d agoGo to source
Audiokinetic middleware — the Indie plan is free for game projects with a production budget under $250K, royalty free, with unlimited sounds. A licence is per title and per platform (Indie platforms are free). DLC with new audio needs a DLC licence, which is also free at Indie level. Compare FMOD.
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Pricing/download pages returned HTTP 403 on 2026-07-19 — cannot confirm current indie thresholds.
Re-checked 2026-09-26: the pricing pages load with a browser user agent and confirm the $250K Indie cap. Still open: whether a shipped game must credit Audiokinetic or show a "Powered by Wwise" logo. Neither pricing page says so, and the Wwise EULA / licence agreement that would settle it was not found on a public page (/en/licensing/faq/ and /en/legal/ paths return 404; the public SDK Agreement PDF covers plug-in developers, not shipped games). Keep attribution_required: unknown until that text is read
The Free Trial (no registered project) is non-commercial only and capped at 200 media assets; register the project for the Indie licence before shipping
The licence is tied to one title; a new game needs its own registration
Still open on 2026-10-04: the credit / "Powered by Wwise" question. The pricing pages name "the Audiokinetic Master License Agreement, or the Audiokinetic License Agreement, and the EULA" but link to none of them; the "Licensing FAQ" link now goes to /en/strata-library/licensing/faq/strataLicenses, which serves a captcha, and the old /licensing/faq/ path still 404s. The site Terms of Use only say Audiokinetic logos need written consent, which is not a credit requirement either way
Review: read the Wwise licence agreement or EULA to settle whether a shipped game must credit Audiokinetic or show a Powered by Wwise logo.
Evidence
audiokinetic.com pricing/download: HTTP 403 (2026-07-19). Leave needs-review until a live quote is possible.
Live Pricing (2026-09-26): Indie "Free"; "Production Budget: Less than $250K"; "Sound Files / Media Assets: Unlimited"; Royalty Free (0%) ticked for Indie.
Same page FAQ (2026-09-26): "The Free Trial version allows you to create a project for non-commercial use only and is limited to 200 media assets"; "The Wwise Project License is tied to a specific project (Licensee Title)".
Live Wwise for Games (2026-09-26): "the Indie plan is valid for projects with a production budget up to $250K"; Indie first platform and extra platforms "Free"; Wwise DLC License 12-Month Term "Indie (Level A) Free"; "Licenses allow for worldwide distribution of your game title."
Live Wwise for Games (2026-10-04): "the Indie plan is valid for projects with a production budget up to $250K"; Wwise DLC License "Indie (Level A) Free". No credit or logo requirement on the page
Live Pricing FAQ (2026-10-04): "Doing so breaches the terms of the Audiokinetic Master License Agreement, or the Audiokinetic License Agreement, and the EULA." None of those agreements is linked
Live Terms of Use (2026-10-04): "Such product names, company names and logos of Audiokinetic may not be copied, imitated or used, in whole or in part, without the prior written consent of Audiokinetic."