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  <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/reverified.xml</id>
  <title>Free Game Dev Assets: recently verified</title>
  <subtitle>Free assets and tools for commercial games, with every licence read at its source. Entries by the day their licence was last read at the source.</subtitle>
  <author><name>Free Game Dev Assets</name><uri>https://tmhsdigital.github.io/Free-Game-Dev-Assets/</uri></author>
  <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/" />
  <link rel="self" href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/reverified.xml" />
  <updated>2026-10-24T02:44:17.282Z</updated>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/3dmodelscc0-city/</id>
    <title>3dmodelscc0 City Environment Pack</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/3dmodelscc0-city/" />
    <updated>2026-10-23T00:00:00Z</updated>
    <summary>CC0. Eleven city props (ATM, dumpster, bench, street light, traffic cone, and similar). Listing body is CC0. Original 3DModelsCC0 site is described as shut down. This entry is this pack only.</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/3dmodelscc0-guns/</id>
    <title>3dmodelscc0 Guns and Explosives Pack</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/3dmodelscc0-guns/" />
    <updated>2026-10-23T00:00:00Z</updated>
    <summary>CC0. Nineteen firearms and explosives (AK-47, M4A1, grenades, mines, and similar). Listing body is CC0. This entry is this pack only. Distinct from 3dmodelscc0-melee-weapons.</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/3dmodelscc0-melee-weapons/</id>
    <title>3dmodelscc0 Melee Weapons Pack</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/3dmodelscc0-melee-weapons/" />
    <updated>2026-10-23T00:00:00Z</updated>
    <summary>CC0. One CC0 melee-weapons zip from the 3dmodelscc0 itch account. Original 3DModelsCC0 site is described on the listing as shut down. This entry is this pack only. City and guns have sibling cards. Do not inherit CC0 onto …</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/bitnuker-fantasy-environments-sampler/</id>
    <title>BitNuker Fantasy Environments Sampler</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/bitnuker-fantasy-environments-sampler/" />
    <updated>2026-10-23T00:00:00Z</updated>
    <summary>custom. Free 19-file pixel art environment sampler for fantasy games: four seamless ground tiles (fairy meadow, glowshroom floor, rune stone, lava crust), a seamless magic water tile, three runestone path pieces, an enchanted…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/cmu-mocap/</id>
    <title>CMU Graphics Lab Motion Capture Database</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/cmu-mocap/" />
    <updated>2026-10-23T00:00:00Z</updated>
    <summary>custom. Free human motion clips from Carnegie Mellon Graphics Lab. Site grant is &quot;free for all uses&quot; with no separate commercial carve-out and no attribution requirement on the pages loaded on 2026-08-24. Raw academic capture…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/google-draco/</id>
    <title>Google Draco</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/google-draco/" />
    <updated>2026-10-23T00:00:00Z</updated>
    <summary>Apache-2.0. Apache-2.0 mesh/point-cloud compression used widely with glTF KHR_draco_mesh_compression. Commercial OK; retain Apache notice.</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/kenney-interface-sounds/</id>
    <title>Kenney Interface Sounds</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/kenney-interface-sounds/" />
    <updated>2026-10-23T00:00:00Z</updated>
    <summary>CC0. 100 CC0 interface/button clicks — broader UI kit than UI Audio for dense menus and HUD feedback.</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/kenney-sci-fi-sounds/</id>
    <title>Kenney Sci-fi Sounds</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/kenney-sci-fi-sounds/" />
    <updated>2026-10-23T00:00:00Z</updated>
    <summary>CC0. 70 CC0 sci-fi/space/engine SFX — lasers, thrusters, UI blips for space/FPS kits.</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/the-base-mesh/</id>
    <title>The Base Mesh</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/the-base-mesh/" />
    <updated>2026-10-23T00:00:00Z</updated>
    <summary>CC0. 1250+ CC0 base meshes with web previews. Clean topology, UV unwrapped, real-world scale. Aimed at sculpting, retopo reference, and rapid blocking rather than hero game assets.</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/bitnuker-workshop-sampler/</id>
    <title>BitNuker Workshop Sampler</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/bitnuker-workshop-sampler/" />
    <updated>2026-10-22T00:00:00Z</updated>
    <summary>custom. Free 12-sprite pixel art sampler for cozy workshop and crafting games: cabinet table saw, sliding compound mitre saw, benchtop band saw and drill press, stationary belt sander, double-wheel bench grinder, cordless cir…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/pulselite-ui-sfx/</id>
    <title>PulseLite UI SFX (free sample)</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/pulselite-ui-sfx/" />
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>CC-BY-4.0. Twenty matched UI and game-feedback sounds (click, hover, toggle, confirm, back, error, notify, panel open/close, whoosh, coin, reward, level up) plus a Godot 4 autoload that wires hover/click/toggle sounds onto every…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/als-community/</id>
    <title>Advanced Locomotion System Community</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/als-community/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>MIT. Community C++ port of Advanced Locomotion System V4 for Unreal Engine: a third-person character locomotion framework with stances, gaits, rotation modes, mantling, ragdoll and footstep handling, rebuilt as a replicate…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/city-sample/</id>
    <title>City Sample</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/city-sample/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>custom. Epic&#39;s free sample project showing how the city from The Matrix Awakens: An Unreal Engine 5 Experience was built: a full city with buildings, drivable vehicles and MetaHuman-based crowds, demonstrating World Partition…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/cropout-sample-project/</id>
    <title>Cropout Sample Project</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/cropout-sample-project/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>custom. Epic&#39;s free top-down casual RTS sample: a family-friendly farming and village game built to show cross-platform best practice from low-spec mobile up to consoles and PC. It demonstrates Common UI, Enhanced Input and G…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/dlgsystem/</id>
    <title>DlgSystem</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/dlgsystem/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>MIT. Dialogue plugin for Unreal Engine with its own graph editor: each dialogue is an asset of linked speech and choice nodes, with conditions, events and per-participant variables wired in the graph. Full Blueprint and C+…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/electric-dreams-environment/</id>
    <title>Electric Dreams Env</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/electric-dreams-environment/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>custom. Epic&#39;s free sample project from the Electric Dreams demo shown at GDC 2023 alongside Unreal Engine 5.2. It is a jungle environment built from a handful of Quixel Megascans assets and populated with the Procedural Cont…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/fab-free-content/</id>
    <title>Fab Free Listings and Limited-Time Free</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/fab-free-content/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>varies. Fab, Epic&#39;s asset marketplace, has two kinds of free content. Permanently free listings are found with the search page&#39;s Free filter and come from Epic, Quixel and third-party sellers. The Limited-Time Free program ma…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/flowgraph/</id>
    <title>Flow Graph</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/flowgraph/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>MIT. Design-agnostic node editor for scripting the flow of events in Unreal Engine: quests, story beats, level events and anything else that is a sequence of things waiting on other things. Each node is a UObject that bund…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/game-animation-sample/</id>
    <title>Game Animation Sample (GASP)</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/game-animation-sample/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>custom. Epic&#39;s free Unreal Engine sample project for a third-person animation system built on Motion Matching. It ships a capsule-driven locomotion set (walk, run, jump, fall), a simple traversal system (ledges, vaulting) and…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/gas-documentation/</id>
    <title>GASDocumentation</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/gas-documentation/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>MIT. Community guide to Unreal Engine&#39;s Gameplay Ability System plugin, with a small multiplayer sample project that implements the concepts it describes. The README covers the Ability System Component, attributes, gamepla…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/kawaii-physics/</id>
    <title>Kawaii Physics</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/kawaii-physics/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>MIT. Lightweight bone physics for Unreal Engine: an AnimGraph node that adds secondary motion to hair, skirts, tails, ears and accessories without setting up a Physics Asset or a cloth simulation. It is a pseudo-physics so…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/lyra-starter-game/</id>
    <title>Lyra Starter Game</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/lyra-starter-game/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>custom. Epic&#39;s free UE5 sample gameplay project and the successor to UE4&#39;s ShooterGame. It ships two multiplayer modes (Expanse team deathmatch and Convolution control point), cross-play via Epic Online Services, scalability …</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/megascans-starter-content/</id>
    <title>Megascans Starter Content (Free on Fab)</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/megascans-starter-content/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>custom. The permanently free slice of Quixel Megascans on Fab. Free claiming of the whole Megascans library ended at the end of 2024; from 2 January 2025 Epic kept a starter set free instead, announced as 1500+ assets, 5 tree…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/metahuman/</id>
    <title>MetaHuman</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/metahuman/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>custom. Epic&#39;s framework for photoreal digital humans: MetaHuman Creator, MetaHuman Animator and Mesh to MetaHuman, which since Unreal Engine 5.6 run inside the engine rather than as a web app, plus plugins for Maya and Houdi…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/mountea-dialogue-system/</id>
    <title>Mountea Dialogue System</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/mountea-dialogue-system/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>MPL-2.0. Dialogue plugin for Unreal Engine with its own dialogue tree graph editor and a validation system that flags broken graphs before runtime. Per-node Decorators, written in Blueprint, trigger side effects such as cutsce…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/paragon-characters/</id>
    <title>Paragon Characters (Epic, on Fab)</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/paragon-characters/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>custom. One entry for the free character packs Epic released from its cancelled MOBA Paragon, now listed on Fab under the Epic Games seller. A Fab search for &quot;paragon&quot; filtered to Epic Games returned 24 listings on 2026-10-13…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/pb-character-movement/</id>
    <title>PBCharacterMovement</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/pb-character-movement/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>MIT. Half-Life 2 style first-person movement for Unreal Engine, written in C++ by the Project Borealis team. It replaces the default character movement feel with classic Source-engine behaviour: air strafing, bunny hopping…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/spud/</id>
    <title>SPUD (Steve&#39;s Persistent Unreal Data)</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/spud/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>MIT. Save game and level persistence plugin for Unreal Engine 5. Actors opt in through a marker interface and properties through the engine&#39;s existing SaveGame flag, and SPUD then saves and restores them, including referen…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/stack-o-bot/</id>
    <title>Stack O Bot</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/stack-o-bot/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>custom. Epic&#39;s free third-person puzzle platformer sample, rebuilt from the ground up for Unreal Engine 5.6. It includes a playable platforming character, physics-based puzzle mechanics, procedural level-building tools, modul…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/suds/</id>
    <title>SUDS (Steve&#39;s Unreal Dialogue System)</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/suds/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>MIT. Dialogue plugin for Unreal Engine 5 where conversations are written as plain-text scripts rather than drawn as graphs. Scripts cover speaker lines, player choices, goto and gosub, conditional branches, random lines, p…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/suqs/</id>
    <title>SUQS (Steve&#39;s Unreal Quest System)</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/suqs/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>MIT. Data-driven quest system for Unreal Engine. Quest structures, objectives and tasks are defined in data tables, edited in the editor or written as JSON with a provided schema for autocomplete and validation, and a smal…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/ue5coro/</id>
    <title>UE5Coro</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/ue5coro/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>BSD-3-Clause-Clear. C++20 coroutine support for Unreal Engine, built around gameplay code. Changing a function&#39;s return type to one of the plugin&#39;s coroutine types lets it co_await delays, ticks, async asset loads, delegates, timelines a…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/unreal-imgui/</id>
    <title>UnrealImGui (IDI-Systems fork)</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/unreal-imgui/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>MIT. Unreal Engine plugin that integrates Dear ImGui, the immediate-mode GUI library, for in-game debug windows, tweak panels and developer tools drawn from a few lines of C++. This entry links the IDI-Systems fork, which …</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/accurig/</id>
    <title>AccuRig (Reallusion)</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/accurig/" />
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>custom. Free stand-alone auto-rigger for bipeds (and some creature proportions). Export FBX/USD for Unity, Unreal, Blender, etc. Best when the mesh is 100% your own.</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/ahn-netherlands/</id>
    <title>Actueel Hoogtebestand Nederland (AHN)</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/ahn-netherlands/" />
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>unknown. Dutch national height map built from airborne lidar, with raster grids (0.5 m and 5 m) and point clouds, downloadable per map sheet through PDOK. Excellent for flat polder and urban terrain. Marked needs-review: the A…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/big-buck-bunny/</id>
    <title>Big Buck Bunny</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/big-buck-bunny/" />
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>CC-BY-3.0. The Blender Foundation&#39;s Peach open movie, a ten-minute 3D animated short. The whole project, film and data, is under Creative Commons Attribution 3.0, so clips can be reused commercially with credit. Useful as ready-…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/budgetpixel-sfx/</id>
    <title>BudgetPixel Sound Effects</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/budgetpixel-sfx/" />
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>CC-BY-4.0. A library of about 2,600 AI-generated sound effects (UI clicks, impacts, whooshes, ambiences and foley) from BudgetPixel, an AI image, video and audio generation platform. Every sound downloads as WAV or MP3 without a…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/ccmixter/</id>
    <title>ccMixter</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/ccmixter/" />
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>varies. Remix community and CC music archive (stems, a cappellas, finished tracks). There is no site-wide commercial grant. The attribution page splits CC BY (&quot;used free commercially&quot;) and CC BY-NC (personal use only) and lis…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/charge-materials/</id>
    <title>Charge Material Asset Library</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/charge-materials/" />
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>CC-BY-4.0. Procedural materials freebie from Blender Studio&#39;s Charge gallery, by Simon Thommes, shipped as a Blender asset library (charge_asset_library-materials.zip, 176.7 MB). The asset&#39;s own detail panel lists the licence as…</summary>
  </entry>
  <entry>
    <id>https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/charmorph/</id>
    <title>CharMorph</title>
    <link href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/charmorph/" />
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>varies. Blender character tool reimplementing MB-Lab-style morphing (no MB-Lab code). Not a safe CC0 default, and the base you pick decides everything. Every licence involved allows commercial use, but the two mb_* bases are …</summary>
  </entry>
</feed>
