Make a first-person destruction game
A first-person game about breaking things, with debris materials, industrial props and ambience, to sell.
For a solo developer making a first-person game where things break apart. Debris is made ahead of time: fracture a mesh in Blender and ship the pieces.
What this stack owes
No credit needed
8 picks: FPS Arms, rigged (OpenGameArt), Kenney Factory Kit, ambientCG, Kenney Smoke Particles, Kenney Impact Sounds, BigSoundBank, Cell Fracture (Blender extension), Blender.
Art
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First-person arms
FPS Arms, rigged (OpenGameArt)
CC0 · commercial OK · verified 2026-09-23 (2d ago)
A pair of first-person arms with a full hand rig, and the catalog's only rigged first-person arms. FBX and Blend only, so they go through Blender before most engines.
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Industrial props
CC0 · commercial OK · verified 2026-08-25 (31d ago)
140 conveyor belts, machines and warehouse props for interiors; not building shells.
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Concrete, metal and brick
CC0 · commercial OK · verified 2026-08-24 (32d ago)
1500+ seamless PBR materials, with concrete, metal and brick among its tags.
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Smoke and dust
CC0 · commercial OK · verified 2026-07-27 (60d ago)
70 smoke and explosion frames for flipbooks and particle systems.
Audio
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Impact sounds
CC0 · commercial OK · verified 2026-07-19 (68d ago)
130 punches, thuds and physical impacts.
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Ambience and foley
CC0 · commercial OK · verified 2026-08-24 (32d ago)
3,500+ field and foley recordings. Check each file's marking on the site: the entry says which files are covered.
Tools
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Pre-broken debris
Cell Fracture (Blender extension)
GPL-3.0-or-later · commercial OK · verified 2026-09-23 (2d ago)
Blender's fracture extension: it splits a mesh into convex pieces, the usual way pre-broken game debris is made.
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3D editor
GPL-2.0-or-later · commercial OK · verified 2026-08-25 (31d ago)
The editor the fracture extension runs in, and the way into the arms' Blend and FBX files.
Stack walked 2026-09-25. Each licence is only as current as its entry's verified date.