Rendered headless by the example itself — click to zoom.
blender --background --python examples/curve-bevel-arc/curve_bevel_arc.py --
A runnable example that builds a beveled Bezier semicircle entirely through the curve data API — splines.new('BEZIER'), per-point bezier_points, bevel_depth, and use_fill_caps — so the curve renders as a solid tube without a prior mesh conversion.
What it witnesses: renderable curve tubes are curve datablocks, not meshes. The check asserts eight Bezier points, bevel_depth == 0.15, use_fill_caps, and that the depsgraph-evaluated mesh has the deterministic topology (1044 verts, 1028 faces for these resolution settings) with a Z span that rests on the floor ([0, 2 × bevel]) and an X span of 2 × radius + 2 × bevel.
Run
# Cheap correctness check (no render) — the CI check:
blender --background --python curve_bevel_arc.py --
# Also render a still (EEVEE on a GPU host; use --engine cycles on GPU-less hosts):
blender --background --python curve_bevel_arc.py -- --output arc.png
blender --background --python curve_bevel_arc.py -- --output arc.png --engine cycles
It exits non-zero on failure (wrong point count, bevel, caps, topology, or span). The blender-smoke workflow runs the check on Blender 4.5 LTS and 5.1.
Source
"""Beveled Bezier arc via the curve data API — a runnable example. Witnesses that renderable tubes are authored on `bpy.types.Curve` directly (`splines.new('BEZIER')`, `bezier_points`, `bevel_depth`, `use_fill_caps`) — not by meshing first or calling curve operators. The check asserts the closed-form point count and bevel depth, the closed-form Z span (tube centerline at `z = bevel_depth`, resting on the floor) and X span, plus the evaluated vert/face counts as a MEASURED regression gate — curve tessellation has no simple closed form, so those two constants pin today's behavior (see EXPECT_VERTS below for how to re-measure if a future Blender retessellates). By default it runs only the correctness check (no render) — the CI smoke check. Pass --output to also render a still: blender --background --python curve_bevel_arc.py -- # check only blender --background --python curve_bevel_arc.py -- --output c.png # + render """ import bpy, bmesh, sys, os, math, argparse N_POINTS = 8 RADIUS = 1.5 BEVEL = 0.15 BEVEL_RES = 4 RES_U = 12 # MEASURED regression constants, not closed-form: curve-to-mesh tessellation # (rings x bevel segments + cap fans) has no simple formula. Verified identical # on 4.4, 4.5 LTS, and 5.1. If a future Blender changes tessellation, re-measure # by printing len(em.vertices)/len(em.polygons) in check() and update these. EXPECT_VERTS = 1044 EXPECT_FACES = 1028 def build(): bpy.ops.wm.read_factory_settings(use_empty=True) curve = bpy.data.curves.new("Arc", 'CURVE') curve.dimensions = '3D' curve.bevel_depth = BEVEL curve.bevel_resolution = BEVEL_RES curve.resolution_u = RES_U curve.use_fill_caps = True # solid ends — not a hollow pipe spline = curve.splines.new('BEZIER') spline.bezier_points.add(N_POINTS - 1) # one point exists already for i, bp in enumerate(spline.bezier_points): a = i / (N_POINTS - 1) * math.pi # semicircle in XY # centerline at z=BEVEL so the tube rests on the floor bp.co = (RADIUS * math.cos(a), RADIUS * math.sin(a), BEVEL) bp.handle_left_type = 'AUTO' bp.handle_right_type = 'AUTO' obj = bpy.data.objects.new("Arc", curve) bpy.context.collection.objects.link(obj) return obj def check(obj): curve = obj.data if curve.splines[0].type != 'BEZIER': print(f"ERROR: spline type {curve.splines[0].type} != BEZIER", file=sys.stderr) return 3 n = len(curve.splines[0].bezier_points) if n != N_POINTS: print(f"ERROR: bezier points {n} != {N_POINTS}", file=sys.stderr) return 4 if abs(curve.bevel_depth - BEVEL) > 1e-6: print(f"ERROR: bevel_depth {curve.bevel_depth} != {BEVEL}", file=sys.stderr) return 5 if not curve.use_fill_caps: print("ERROR: use_fill_caps is False — ends should be capped", file=sys.stderr) return 6 bpy.context.view_layer.update() dg = bpy.context.evaluated_depsgraph_get() ev = obj.evaluated_get(dg) em = ev.to_mesh() try: got_v = len(em.vertices) got_f = len(em.polygons) zs = [v.co.z for v in em.vertices] z_lo, z_hi = min(zs), max(zs) # arc spans x in [-RADIUS, +RADIUS] at the endpoints xs = [v.co.x for v in em.vertices] x_span = max(xs) - min(xs) finally: ev.to_mesh_clear() if got_v != EXPECT_VERTS or got_f != EXPECT_FACES: print(f"ERROR: evaluated topology verts={got_v} faces={got_f} != " f"expected verts={EXPECT_VERTS} faces={EXPECT_FACES}", file=sys.stderr) return 7 # tube diameter = 2 * bevel; centerline at z=BEVEL → span [0, 2*BEVEL] if abs(z_lo) > 1e-4: print(f"ERROR: tube does not rest on floor (z_lo={z_lo:.6f})", file=sys.stderr) return 8 if abs(z_hi - 2 * BEVEL) > 1e-4: print(f"ERROR: tube height {z_hi:.4f} != 2*bevel={2 * BEVEL:.4f}", file=sys.stderr) return 9 # diameter adds 2*BEVEL to the arc's 2*RADIUS span expect_x_span = 2 * RADIUS + 2 * BEVEL if abs(x_span - expect_x_span) > 0.05: print(f"ERROR: x span {x_span:.4f} != {expect_x_span:.4f}", file=sys.stderr) return 10 print(f"points={n} bevel={BEVEL} caps=True eval_verts={got_v} " f"eval_faces={got_f} z={z_lo:.3f}..{z_hi:.3f} x_span={x_span:.3f}") return 0 def eevee_engine_id(): return 'BLENDER_EEVEE' if bpy.app.version >= (5, 0, 0) else 'BLENDER_EEVEE_NEXT' def render_still(obj, path, engine): scene = bpy.context.scene mat = bpy.data.materials.new("Rose") mat.use_nodes = True bsdf = mat.node_tree.nodes["Principled BSDF"] bsdf.inputs["Base Color"].default_value = (0.95, 0.10, 0.38, 1.0) # rose bsdf.inputs["Roughness"].default_value = 0.24 obj.data.materials.append(mat) obj.rotation_euler = (0.0, 0.0, math.radians(-18)) floor_me = bpy.data.meshes.new("Floor") bm = bmesh.new() try: bmesh.ops.create_grid(bm, x_segments=1, y_segments=1, size=30.0) bm.to_mesh(floor_me) finally: bm.free() fmat = bpy.data.materials.new("Studio") fmat.use_nodes = True fb = fmat.node_tree.nodes["Principled BSDF"] fb.inputs["Base Color"].default_value = (0.055, 0.06, 0.07, 1.0) fb.inputs["Roughness"].default_value = 0.5 floor_me.materials.append(fmat) floor = bpy.data.objects.new("Floor", floor_me) scene.collection.objects.link(floor) wall = bpy.data.objects.new("Wall", floor_me.copy()) wall.location = (0.0, 9.0, 0.0) wall.rotation_euler = (math.radians(90), 0.0, 0.0) scene.collection.objects.link(wall) world = bpy.data.worlds.new("World") world.use_nodes = True world.node_tree.nodes["Background"].inputs["Color"].default_value = (0.008, 0.009, 0.012, 1.0) scene.world = world aim = bpy.data.objects.new("Aim", None) aim.location = (0.0, 0.35, BEVEL) scene.collection.objects.link(aim) def light(name, loc, energy, size, col): ld = bpy.data.lights.new(name, 'AREA') ld.energy = energy ld.size = size ld.color = col ob = bpy.data.objects.new(name, ld) ob.location = loc scene.collection.objects.link(ob) lc = ob.constraints.new('TRACK_TO') lc.target = aim lc.track_axis = 'TRACK_NEGATIVE_Z' lc.up_axis = 'UP_Y' light("Key", (-3.5, -4.5, 5.5), 1500.0, 6.0, (1.0, 0.98, 0.94)) light("Fill", (5.0, -3.5, 2.5), 340.0, 8.0, (0.8, 0.87, 1.0)) light("Rim", (1.5, 4.5, 2.0), 480.0, 4.0, (1.0, 0.75, 0.45)) cam_data = bpy.data.cameras.new("Cam") cam_data.lens = 50.0 cam = bpy.data.objects.new("Cam", cam_data) cam.location = (3.0, -4.2, 2.6) scene.collection.objects.link(cam) scene.camera = cam track = cam.constraints.new('TRACK_TO') track.target = aim track.track_axis = 'TRACK_NEGATIVE_Z' track.up_axis = 'UP_Y' scene.render.engine = 'CYCLES' if engine == 'cycles' else eevee_engine_id() if engine == 'cycles': scene.cycles.samples = 32 else: try: scene.eevee.taa_render_samples = 64 except AttributeError: pass scene.render.resolution_x = 1280 scene.render.resolution_y = 720 scene.render.image_settings.file_format = 'PNG' scene.render.filepath = path bpy.ops.render.render(write_still=True) return os.path.exists(path) and os.path.getsize(path) > 0 def main(): argv = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else [] p = argparse.ArgumentParser() p.add_argument("--output", default=None, help="optional: render a still PNG here") p.add_argument("--engine", default="eevee", choices=("eevee", "cycles"), help="render engine for --output (cycles for GPU-less hosts)") args = p.parse_args(argv) obj = build() code = check(obj) if code: return code if args.output: if not render_still(obj, os.path.abspath(args.output), args.engine): print("ERROR: render produced no file", file=sys.stderr) return 11 print(f"rendered still {args.output}") print("curve-bevel-arc OK") return 0 if __name__ == "__main__": try: sys.exit(main()) except Exception as e: import traceback; traceback.print_exc(); print(f"FATAL: {e}", file=sys.stderr); sys.exit(1)