Rendered headless by the example itself — click to zoom.
blender --background --python examples/text-version-stamp/text_version_stamp.py --
A runnable example that builds a beveled 3D stamp of the running Blender version — a TextCurve (bpy.data.curves.new(type='FONT')) whose body is the live bpy.app.version_string, so every render self-documents which Blender produced it. CI artifacts made this way are self-labeling.
What it witnesses: the TextCurve data-API contract. curves.new(type='FONT') returns a Curve subclass, the built-in font ("Bfont Regular") is always loaded even headless, body is plain assignable text that regenerates geometry on edit (more characters → strictly wider evaluated mesh), and extrude / bevel_depth produce exactly predictable solids: the evaluated mesh z-extent equals 2 × (extrude + bevel_depth) and the round bevel widens the outline in-plane by 2 × bevel_depth. Flat text (no extrude, no bevel) is already *filled* — faces exist — but strictly planar. The check also witnesses the depsgraph lifetime hazard: after to_mesh_clear() the returned Mesh reference is dead and any access raises ReferenceError.
Version divergence: the string format itself differs — "5.1.2" on 5.x but "4.5.11 LTS" on 4.5 (the suffix is part of version_string). The check therefore asserts the contract that holds on both: version_string starts with the dotted bpy.app.version tuple. Code that parses version_string as a bare semver breaks on every LTS build; branch on the bpy.app.version tuple instead.
Run
# Cheap correctness check (no render) — the CI check:
blender --background --python text_version_stamp.py --
# Also render a still (EEVEE on a GPU host; use --engine cycles on GPU-less hosts):
blender --background --python text_version_stamp.py -- --output stamp.png
blender --background --python text_version_stamp.py -- --output stamp.png --engine cycles
It exits non-zero on failure (wrong subclass, missing font, body/version mismatch, non-planar flat text, extrude/bevel closed form off, geometry not regenerating, or a to_mesh_clear() reference surviving). The blender-smoke workflow runs the check on Blender 4.5 LTS and 5.1. The render scales the stamp to a constant width, so the frame holds for any version-string length.
The --output render path additionally measures framing against the Layer 1 band via examples/gallery_framing.py (exit 10 on violation) before writing the still.
Source
"""A beveled 3D stamp of the running Blender version — a runnable example. Witnesses the TextCurve data-API contract: `bpy.data.curves.new(type='FONT')` returns a Curve subclass whose `body` is plain assignable text, whose default font ("Bfont Regular") is always loaded even headless, and whose `extrude` / `bevel_depth` produce exactly predictable solid geometry — the evaluated mesh z-extent equals 2 x (extrude + bevel_depth) and the round bevel widens the glyph outline in-plane by 2 x bevel_depth. Because the body is the live `bpy.app.version_string`, every render self-documents which Blender made it. Version note: the string format itself diverges — plain "5.1.2" on 5.x but "4.5.11 LTS" on 4.5 — so the check asserts the cross-version contract (`version_string` starts with the dotted `bpy.app.version` tuple), not an exact format. It also witnesses the depsgraph lifetime hazard: after `to_mesh_clear()` the returned Mesh reference is dead and any access raises ReferenceError. By default it runs only the correctness check (no render) — the CI smoke check. Pass --output to also render a still: blender --background --python text_version_stamp.py -- # check only blender --background --python text_version_stamp.py -- --output v.png # + render """ import bpy, sys, os, math, argparse # Shared Layer 1 framing measurement (render path only) — see gallery_framing.py sys.path.insert(0, os.path.join(os.path.dirname(os.path.abspath(__file__)), os.pardir)) sys.dont_write_bytecode = True # keep examples/__pycache__ out of the repo tree import gallery_framing EXTRUDE = 0.06 BEVEL = 0.02 TOL = 1e-4 def build_stamp(): bpy.ops.wm.read_factory_settings(use_empty=True) txt = bpy.data.curves.new("VersionStamp", type='FONT') txt.body = bpy.app.version_string # the self-documenting payload txt.align_x = 'CENTER' txt.align_y = 'CENTER' obj = bpy.data.objects.new("VersionStamp", txt) bpy.context.collection.objects.link(obj) return obj def eval_extents(obj, deps): """(vert count, face count, x extent, z extent) of the evaluated mesh.""" deps.update() ev = obj.evaluated_get(deps) me = ev.to_mesh() xs = [v.co.x for v in me.vertices] zs = [v.co.z for v in me.vertices] out = (len(me.vertices), len(me.polygons), max(xs) - min(xs) if xs else 0.0, max(zs) - min(zs) if zs else 0.0) ev.to_mesh_clear() return out, me # me is now DEAD — returned only to witness that def check(obj): txt = obj.data # TextCurve is a Curve; a FONT object; the built-in font is always loaded if not isinstance(txt, bpy.types.TextCurve) or not isinstance(txt, bpy.types.Curve): print("ERROR: curves.new(type='FONT') did not return a TextCurve/Curve", file=sys.stderr) return 3 if obj.type != 'FONT' or txt.font is None or "Bfont" not in txt.font.name: print(f"ERROR: expected a FONT object with the built-in Bfont, got " f"type={obj.type} font={txt.font}", file=sys.stderr) return 3 # body is the live version string, and version_string starts with the # dotted version tuple on every supported release ("5.1.2", "4.5.11 LTS") dotted = "%d.%d.%d" % bpy.app.version if txt.body != bpy.app.version_string or not bpy.app.version_string.startswith(dotted): print(f"ERROR: body={txt.body!r} version_string={bpy.app.version_string!r} " f"tuple={bpy.app.version}", file=sys.stderr) return 4 deps = bpy.context.evaluated_depsgraph_get() # flat text: glyph outlines are filled (faces exist) but strictly planar (nv, nf, x_flat, z_flat), _ = eval_extents(obj, deps) if nf == 0 or z_flat > TOL: print(f"ERROR: flat text expected filled planar mesh, got faces={nf} " f"z-extent={z_flat}", file=sys.stderr) return 5 # solidify: z-extent is exactly 2*(extrude+bevel), bevel widens x by 2*bevel txt.extrude = EXTRUDE txt.bevel_depth = BEVEL txt.bevel_resolution = 3 (nv, nf, x_solid, z_solid), dead = eval_extents(obj, deps) want_z = 2.0 * (EXTRUDE + BEVEL) want_x = x_flat + 2.0 * BEVEL if abs(z_solid - want_z) > TOL or abs(x_solid - want_x) > TOL: print(f"ERROR: extrude/bevel closed form failed: z {z_solid:.5f} != " f"{want_z:.5f} or x {x_solid:.5f} != {want_x:.5f}", file=sys.stderr) return 6 # editing body regenerates geometry: more characters -> strictly wider txt.body = txt.body + " WWW" (_, _, x_long, _), _ = eval_extents(obj, deps) txt.body = bpy.app.version_string if x_long <= x_solid: print(f"ERROR: appending characters did not widen the text " f"({x_long:.5f} <= {x_solid:.5f})", file=sys.stderr) return 7 # lifetime hazard: after to_mesh_clear() the Mesh reference is dead try: len(dead.vertices) print("ERROR: Mesh survived to_mesh_clear() — lifetime contract broken", file=sys.stderr) return 8 except ReferenceError: pass print(f"body={txt.body!r} flat x-extent={x_flat:.4f} solid z-extent={z_solid:.4f} " f"(= 2*(extrude+bevel)) faces={nf}") return 0 def eevee_engine_id(): return 'BLENDER_EEVEE' if bpy.app.version >= (5, 0, 0) else 'BLENDER_EEVEE_NEXT' def render_still(obj, path, engine): scene = bpy.context.scene txt = obj.data txt.size = 1.0 txt.space_character = 1.05 # brass stamp mat = bpy.data.materials.new("Brass") mat.use_nodes = True bsdf = mat.node_tree.nodes["Principled BSDF"] bsdf.inputs["Base Color"].default_value = (0.85, 0.62, 0.28, 1.0) bsdf.inputs["Metallic"].default_value = 1.0 bsdf.inputs["Roughness"].default_value = 0.32 txt.materials.append(mat) # stand the text upright, feet on the floor, scaled to a constant width # so the frame works for any version-string length ("5.1.2", "4.5.11 LTS") deps = bpy.context.evaluated_depsgraph_get() deps.update() ev = obj.evaluated_get(deps) me = ev.to_mesh() width = max(v.co.x for v in me.vertices) - min(v.co.x for v in me.vertices) height = max(v.co.y for v in me.vertices) - min(v.co.y for v in me.vertices) ev.to_mesh_clear() s = 3.1 / width obj.scale = (s, s, s) obj.rotation_euler = (math.radians(90), 0.0, 0.0) obj.location = (0.0, 0.0, s * height / 2 + 0.02) # small steel caption above, also a TextCurve cap = bpy.data.curves.new("Caption", type='FONT') cap.body = "B L E N D E R" cap.align_x = 'CENTER'; cap.align_y = 'CENTER' cap.size = 0.34; cap.extrude = 0.012; cap.bevel_depth = 0.004 cmat = bpy.data.materials.new("Steel") cmat.use_nodes = True cb = cmat.node_tree.nodes["Principled BSDF"] cb.inputs["Base Color"].default_value = (0.62, 0.66, 0.72, 1.0) cb.inputs["Metallic"].default_value = 1.0 cb.inputs["Roughness"].default_value = 0.4 cap.materials.append(cmat) cap_obj = bpy.data.objects.new("Caption", cap) cap_obj.rotation_euler = (math.radians(90), 0.0, 0.0) cap_obj.location = (0.0, 0.0, s * height + 0.62) scene.collection.objects.link(cap_obj) # teal emissive underline bar grounding the stamp import bmesh bar_me = bpy.data.meshes.new("Bar") bm = bmesh.new() try: bmesh.ops.create_cube(bm, size=1.0) bm.to_mesh(bar_me) finally: bm.free() bmat = bpy.data.materials.new("Glow") bmat.use_nodes = True bb = bmat.node_tree.nodes["Principled BSDF"] bb.inputs["Emission Color"].default_value = (0.1, 0.9, 0.8, 1.0) bb.inputs["Emission Strength"].default_value = 14.0 bar_me.materials.append(bmat) bar = bpy.data.objects.new("Bar", bar_me) bar.scale = (3.9, 0.06, 0.02) bar.location = (0.0, -0.35, 0.02) scene.collection.objects.link(bar) # dark studio: floor + back wall floor_me = bpy.data.meshes.new("Floor") bm = bmesh.new() try: bmesh.ops.create_grid(bm, x_segments=1, y_segments=1, size=30.0) bm.to_mesh(floor_me) finally: bm.free() fmat = bpy.data.materials.new("Studio") fmat.use_nodes = True fb = fmat.node_tree.nodes["Principled BSDF"] fb.inputs["Base Color"].default_value = (0.05, 0.055, 0.065, 1.0) fb.inputs["Roughness"].default_value = 0.35 floor_me.materials.append(fmat) floor = bpy.data.objects.new("Floor", floor_me) scene.collection.objects.link(floor) wall = bpy.data.objects.new("Wall", floor_me.copy()) wall.location = (0.0, 11.0, 0.0) wall.rotation_euler = (math.radians(90), 0.0, 0.0) scene.collection.objects.link(wall) world = bpy.data.worlds.new("World") world.use_nodes = True world.node_tree.nodes["Background"].inputs["Color"].default_value = (0.03, 0.035, 0.045, 1.0) scene.world = world def light(name, loc, energy, size, col, rot): ld = bpy.data.lights.new(name, 'AREA') ld.energy = energy; ld.size = size; ld.color = col ob = bpy.data.objects.new(name, ld) ob.location = loc ob.rotation_euler = tuple(math.radians(a) for a in rot) scene.collection.objects.link(ob) # brass reads on reflections: warm key, broad cool fill, hard warm rim light("Key", (-3.2, -4.8, 4.6), 850.0, 6.0, (1.0, 0.95, 0.86), (52, 0, -32)) light("Fill", (4.6, -3.6, 2.4), 320.0, 8.0, (0.75, 0.84, 1.0), (66, 0, 48)) light("Rim", (0.8, 4.2, 3.4), 900.0, 3.0, (1.0, 0.75, 0.45), (-65, 0, 170)) cam_data = bpy.data.cameras.new("Cam") cam_data.lens = 50.0 cam = bpy.data.objects.new("Cam", cam_data) # Reframed: the old (0,-8.5,1.15) fixed 86.5° pitch left the stamp at # 0.663 fill with a dead lower third; moved in with an aim on the stamp's # vertical center so text, caption, and underline bar balance the frame. cam.location = (0.0, -6.0, 1.5) scene.collection.objects.link(cam) aim = bpy.data.objects.new("Aim", None) aim.location = (0.0, 0.0, 1.05) scene.collection.objects.link(aim) con = cam.constraints.new('TRACK_TO') con.target = aim con.track_axis = 'TRACK_NEGATIVE_Z' con.up_axis = 'UP_Y' scene.camera = cam scene.render.engine = 'CYCLES' if engine == 'cycles' else eevee_engine_id() if engine == 'cycles': scene.cycles.samples = 32 else: try: scene.eevee.taa_render_samples = 64 except AttributeError: pass scene.render.resolution_x = 1280 scene.render.resolution_y = 720 scene.render.image_settings.file_format = 'PNG' scene.render.filepath = path # Layer 1 framing gate (silhouette matte) — exit 10 on violation, before # the beauty render so a defective composition ships no artifact. The hero # is the version stamp; caption and underline bar count for margins. fcode = gallery_framing.check_framing( scene, cam, hero=[obj], elements=[obj, cap_obj, bar], stage=[floor, wall], ) if fcode: return fcode bpy.ops.render.render(write_still=True) if not (os.path.exists(path) and os.path.getsize(path) > 0): print("ERROR: render produced no file", file=sys.stderr) return 9 return 0 def main(): argv = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else [] p = argparse.ArgumentParser() p.add_argument("--output", default=None, help="optional: render a still PNG here") p.add_argument("--engine", default="eevee", choices=("eevee", "cycles"), help="render engine for --output (cycles for GPU-less hosts)") args = p.parse_args(argv) obj = build_stamp() code = check(obj) if code: return code if args.output: rcode = render_still(obj, os.path.abspath(args.output), args.engine) if rcode: return rcode print(f"rendered still {args.output}") print("text-version-stamp OK") return 0 if __name__ == "__main__": try: sys.exit(main()) except Exception as e: import traceback; traceback.print_exc(); print(f"FATAL: {e}", file=sys.stderr); sys.exit(1)