Community mod-loading framework for Godot. Wiki: wiki.godotmodding.com. The loader is released under CC0 1.0, so there is no notice to carry and nothing to credit.
Corrected 2026-09-23. This entry previously linked Godot-Modding/loader and recorded MIT, and it stated that "older research drafts that said CC0 are wrong". The drafts were right. Godot-Modding/loader is a placeholder: it contains a README reading only "The Godot Modloader", a LICENSE and a docs folder, and no code. Its MIT file is real but licenses nothing. The project itself lives at GodotModding/godot-mod-loader, which both Godot Asset Library listings link and which ships the addon under addons/mod_loader.
At a glance
Licence
CC0 (CC0-1.0)
Commercial use
commercial OK
Credit
Not required
Status
active: License spot-checked at the source; the entry carries dated evidence.
Latest release checked 2026-09-23: v7.0.1 (2025-06-11), with the Godot 4 line developed on the 4.x-dev branch and Godot 3 on 3.x-dev
CC0 covers the loader code, not third-party mods you load
Shipping a mod kit or template that redistributes other people's assets is a different license question
A name-alike repository with a real licence file and no code is a provenance trap worth remembering: the licence you verify has to belong to the thing people actually download