Clay John’s MIT demo of ray-marched volumetric cloudscapes in Godot sky shaders, with sun-driven time-of-day. Reference implementation for custom skies — not a one-click addon.
At a glance
Licence
MIT
Commercial use
commercial OK
Credit
Not required
Status
active: License spot-checked at the source; the entry carries dated evidence.
Live LICENSE.md on main (2026-07-27): MIT permission grant (“use, copy, modify, merge, publish, distribute, sublicense, and/or sell”) with Godot Engine contributor copyright header