MITcommercial OKCredit: Not requiredverified 106d agoGo to source
Clay John’s MIT demo of ray-marched volumetric cloudscapes in Godot sky shaders, with sun-driven time-of-day. Reference implementation for custom skies — not a one-click addon.
[](https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/godot-volumetric-cloud-demo/)
HTML:
<a href="https://tmhsdigital.github.io/Free-Game-Dev-Assets/entry/godot-volumetric-cloud-demo/"><img src="https://tmhsdigital.github.io/Free-Game-Dev-Assets/badge/godot-volumetric-cloud-demo.svg" alt="Licence read by Free Game Dev Assets" /></a>
Follow licence changes (an Atom feed of changes to this licence, its commercial use, credit or status)
Live LICENSE.md on main (2026-07-27): MIT permission grant (“use, copy, modify, merge, publish, distribute, sublicense, and/or sell”) with Godot Engine contributor copyright header