Free Game Dev Assets

Godot Volumetric Cloud Demo

Clay John’s MIT demo of ray-marched volumetric cloudscapes in Godot sky shaders, with sun-driven time-of-day. Reference implementation for custom skies — not a one-click addon.

At a glance

Licence
MIT
Commercial use
commercial OK
Credit
Not required
Status
active: License spot-checked at the source; the entry carries dated evidence.
Verified
2026-07-27 (60d ago)
Formats
gdshader, godot-project

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Notes

Evidence