Free Game Dev Assets

Instant Meshes

Interactive field-aligned remesher from Jakob / Tarini / Panozzo / Sorkine-Hornung (SIGGRAPH Asia 2015). The job it closes here is turning dense scans or sculpt dumps into a quad-ish mesh you can actually UV and skin. The program is BSD-3-Clause. Pages fetched on 2026-08-24 do not say "the mesh you export is yours" in those words. Treat it like other pipeline tools: the code is BSD, the topology you compute from your input is not automatically BSD, and third-party scans keep their own licenses.

At a glance

Licence
BSD-3-Clause
Commercial use
commercial OK
Credit
Not required
Status
active: License spot-checked at the source; the entry carries dated evidence.
Verified
2026-08-24 (32d ago)
Formats
OBJ

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Notes

Evidence