Huang / Zhou / Niessner / Shewchuk / Guibas quadrangulation (SIGGRAPH 2018). Same production need as Instant Meshes: turn a triangle dump into quads you can UV. The README says MIT. LICENSE.txt is a BSD-3-Clause text, not MIT. This entry follows the license file. Eigen's Sparse Cholesky path is LGPL unless you pass -DBUILD_FREE_LICENSE=ON. Pages fetched on 2026-08-24 do not say the exported mesh is BSD. The remesher is; the input scan is not.
At a glance
Licence
BSD-3-Clause
Commercial use
commercial OK
Credit
Not required
Status
active: License spot-checked at the source; the entry carries dated evidence.
Build from source. No first-party Windows zip on the repo page on 2026-08-24
LICENSE.txt also has a "you are under no obligation to provide Enhancements" paragraph. That is extra BSD language, not a second grant for game assets
Prefer Instant Meshes if you want a GUI. QuadriFlow is the batch/research CLI sibling
Checklist: license file visible, commercial redistribution of the software permitted with notice, Eigen LGPL trap recorded, not a marketplace, authors named, not blocklisted, tool vs export ownership unquoted
Evidence
Live LICENSE.txt (2026-08-24): "Redistribution and use in source and binary forms, with or without modification, are permitted"
Live README Licenses (2026-08-24): "QuadriFlow is released under MIT License" (contradicts LICENSE.txt; not used as the catalog license)
Live README (2026-08-24): enable BUILD_FREE_LICENSE to avoid Eigen LGPL Sparse Cholesky