Free Game Dev Assets

Tenacity

Community fork of Audacity, maintained on Codeberg, for trimming and cleaning the sample-based SFX this catalog points at. Covers the unglamorous work a game project actually needs: batch resampling a downloaded pack to a consistent rate, trimming silence off attack transients, normalizing loudness across a footstep set, and looping music beds. Chosen over upstream Audacity because the fork was created specifically to strip the telemetry and updated terms that upstream added.

At a glance

Licence
GPL-2.0-or-later
Commercial use
commercial OK
Credit
Not required
Status
active: License spot-checked at the source; the entry carries dated evidence.
Verified
2026-09-23 (2d ago)
Formats
WAV, FLAC, OGG, MP3, AUP3

Go to source View the file on GitHub Report a problem with this entry

Notes

Evidence