Free Game Dev Assets

Flow Graph

Design-agnostic node editor for scripting the flow of events in Unreal Engine: quests, story beats, level events and anything else that is a sequence of things waiting on other things. Each node is a UObject that bundles logic and data and is asynchronous by design, so a node can wait on a delegate and fire output pins later, which a Blueprint function cannot. MIT licensed, so it can ship inside a closed commercial game.

At a glance

Licence
MIT
Commercial use
commercial OK
Credit
Not required
Status
active: License spot-checked at the source; the entry carries dated evidence.
Verified
2026-10-13 (1d ago)
Unreal Engine
5.6-5.8, as stated by the source
Formats
unreal-plugin, C++

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Notes

Evidence