GDScript add-on that replaces an intact mesh with a pre-broken ("segmented") version of it at the moment of destruction, turning each fragment into a rigid body. It does not break meshes itself: you supply the fragments, usually from blender-cell-fracture. The simplest runtime half of a Blender-to-Godot destruction pipeline.
At a glance
Licence
MIT
Commercial use
commercial OK
Credit
Not required
Status
active: License spot-checked at the source; the entry carries dated evidence.
Needs pre-broken pieces. Fracture the mesh in Blender, import both versions, point the plugin at the segmented one
For Godot 4, install from the GitHub releases rather than the Asset Library, which the README reserves for the Godot 3 version. The README badge reads Godot 4.2
Last release v7.2, and last commit, both 2024-06-23. Small and finished rather than abandoned, but check it against your engine version before you depend on it
Pure GDScript, so no .NET build and nothing compiled
Split licence, REUSE style: the README says "Code licensed under the MIT license" and "All other files licensed under CC0", so the scripts are MIT and the example assets are CC0
Tested only small: the README says "The plugin is only tested in very small scenes"
To make the fragments inside Godot instead of Blender, see voronoishatter