Free Game Dev Assets

Godot Destruction Plugin (Jummit)

GDScript add-on that replaces an intact mesh with a pre-broken ("segmented") version of it at the moment of destruction, turning each fragment into a rigid body. It does not break meshes itself: you supply the fragments, usually from blender-cell-fracture. The simplest runtime half of a Blender-to-Godot destruction pipeline.

At a glance

Licence
MIT
Commercial use
commercial OK
Credit
Not required
Status
active: License spot-checked at the source; the entry carries dated evidence.
Verified
2026-09-23 (2d ago)
Formats
godot-addon

Go to source View the file on GitHub Report a problem with this entry

Notes

Evidence