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Godot Destruction Plugin (Jummit)

MIT commercial OK Credit: Not required verified 48d ago Go to source

GDScript add-on that replaces an intact mesh with a pre-broken ("segmented") version of it at the moment of destruction, turning each fragment into a rigid body. It does not break meshes itself: you supply the fragments, usually from Cell Fracture (Blender extension). The simplest runtime half of a Blender-to-Godot destruction pipeline.

At a glance

Engine
Made for Godot: it only opens there.
Licence
MIT what it means
Commercial use
commercial OK
Credit
Not required
Status
active: Licence spot-checked at the source; the entry carries dated evidence.
Verified
2026-09-23 (48d ago)
Formats
godot-addon

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