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VoronoiShatter

MIT commercial OK Credit: Not required verified 48d ago Go to source

Godot add-on that breaks a mesh into Voronoi fragments inside the editor, then builds rigid bodies and collision shapes for the pieces. This is the catalog's answer to "where do my pre-broken debris meshes come from" without leaving Godot: add the node, put a MeshInstance3D under it, press "Generate Fracture Meshes", then "Create Rigid Bodies".

At a glance

Engine
Made for Godot: it only opens there.
Licence
MIT what it means
Commercial use
commercial OK
Credit
Not required
Status
active: Licence spot-checked at the source; the entry carries dated evidence.
Verified
2026-09-23 (48d ago)
Formats
godot-addon

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