Free Game Dev Assets

Kawaii Physics

Lightweight bone physics for Unreal Engine: an AnimGraph node that adds secondary motion to hair, skirts, tails, ears and accessories without setting up a Physics Asset or a cloth simulation. It is a pseudo-physics solver tuned for stylised characters, cheap enough to run on many characters at once. The GitHub source is MIT licensed and can ship inside a closed commercial game.

At a glance

Licence
MIT
Commercial use
commercial OK
Credit
Not required
Status
active: License spot-checked at the source; the entry carries dated evidence.
Verified
2026-10-13 (1d ago)
Unreal Engine
5.3-5.8, as stated by the source
Formats
unreal-plugin, C++

Go to source View the file on GitHub Report a problem with this entry

Used in: Make a 3D third-person game in Unreal Engine 5

Notes

Evidence