Make a 3D third-person game in Unreal Engine 5
A third-person action-adventure with dialogue, quests and save games, built in Unreal Engine 5, to sell.
For a solo developer building a small third-person game in Unreal Engine 5. The Tools picks are Unreal plugins; read docs/unreal.md first, because Epic content cannot go in a public repository.
What this stack owes
No credit needed
11 picks: Game Animation Sample (GASP), ambientCG, Poly Haven, Kenney Input Prompts, Kenney Impact Sounds, Kenney UI Audio, Atkinson Hyperlegible, DlgSystem, SUQS (Steve's Unreal Quest System), SPUD (Steve's Persistent Unreal Data), Kawaii Physics.
Open questions
- Game Animation Sample (GASP): Useful, but a real question is open. Verify before you ship.
Art
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Locomotion and animations
Game Animation Sample (GASP) needs review
custom · commercial OK · verified 2026-10-13 (1d ago)
Over 500 motion-captured animations on the UE5 Mannequin skeleton, wired up with Motion Matching for walk, run, jump and simple traversal.
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Materials
CC0 · commercial OK · verified 2026-08-24 (51d ago)
1500+ seamless PBR materials for environment texturing.
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Sky lighting
CC0 · commercial OK · verified 2026-07-19 (87d ago)
HDRIs up to 8K for image-based lighting.
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Controller prompts
CC0 · commercial OK · verified 2026-08-15 (60d ago)
1500+ button glyphs for Xbox, PlayStation, Switch, Steam Deck, keyboard and mouse.
Audio
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Impact sounds
CC0 · commercial OK · verified 2026-07-19 (87d ago)
130 punches, thuds and physical impacts.
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Menu sounds
CC0 · commercial OK · verified 2026-08-24 (51d ago)
50 clicks and switches for menus, toggles, confirm and cancel.
Fonts
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Menus and subtitles
SIL OFL · commercial OK · verified 2026-08-24 (51d ago)
A sans designed for low vision, with distinct B and 8, O and 0, and I, l and 1.
Tools
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Dialogue
MIT · commercial OK · verified 2026-10-13 (1d ago)
A dialogue graph editor with conditions, events and per-participant variables, usable from Blueprint and C++.
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Quests
SUQS (Steve's Unreal Quest System)
MIT · commercial OK · verified 2026-10-13 (1d ago)
Quests, objectives and tasks defined in data tables, with a small runtime API for progress.
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Save games
SPUD (Steve's Persistent Unreal Data)
MIT · commercial OK · verified 2026-10-13 (1d ago)
Saves and restores actors that opt in, and keeps streamed levels' state as they unload and reload.
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Hair and cloth jiggle
MIT · commercial OK · verified 2026-10-13 (1d ago)
Secondary motion for hair, skirts and tails as an AnimGraph node, without a Physics Asset.
Gaps
- Characters beyond the UE5 Mannequin. MetaHuman is listed but stays needs-review while Epic's terms disagree.
- Music for a third-person adventure.
- Environment kits that are not locked to Unreal; the free Epic environments are UE-only or still under review.
Stack walked 2026-10-13. Each licence is only as current as its entry's verified date.