Make a 3D low-poly arena game in Godot
A 3D low-poly arena game with rigged, animated characters and impact sounds, built in Godot 4, to sell.
For a solo developer building a small 3D arena game in Godot 4. The Tools picks are Godot 4 add-ons.
What this stack owes
No credit needed
12 picks: Kenney Mini Arena, Quaternius Universal Base Characters, Quaternius Universal Animation Library, 3dmodelscc0 Melee Weapons Pack, Kenney Input Prompts, Kenney Impact Sounds, Kenney UI Audio, Abstraction Music Loop Bundle, Atkinson Hyperlegible, Phantom Camera, G.U.I.D.E., Beehave.
Art
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Arena pieces
CC0 · commercial OK · verified 2026-08-25 (31d ago)
20 miniature arena pieces in glTF, FBX and Blend.
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Characters
Quaternius Universal Base Characters
CC0 · commercial OK · verified 2026-07-19 (68d ago)
Six humanoid bases with humanoid rigs for retargeting in an engine, plus mix-and-match hairstyles.
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Animations
Quaternius Universal Animation Library
CC0 · commercial OK · verified 2026-07-19 (68d ago)
120+ humanoid clips (locomotion, combat, emotes and more) on a retarget-friendly rig, with export sets tested for Godot.
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Melee weapons
3dmodelscc0 Melee Weapons Pack
CC0 · commercial OK · verified 2026-08-29 (27d ago)
One pack of melee weapons in GLB. The entry covers this pack only; its sibling packs have their own entries.
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Controller prompts
CC0 · commercial OK · verified 2026-08-15 (41d ago)
1500+ button glyphs for Xbox, PlayStation, Switch, Steam Deck, keyboard and mouse.
Audio
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Impact sounds
CC0 · commercial OK · verified 2026-07-19 (68d ago)
130 punches, thuds and physical impacts.
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Menu sounds
CC0 · commercial OK · verified 2026-08-24 (32d ago)
50 clicks and switches for menus, toggles, confirm and cancel.
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Music
CC0 · commercial OK · verified 2026-08-29 (27d ago)
200+ music loops.
Fonts
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Menus and subtitles
SIL OFL · commercial OK · verified 2026-08-24 (32d ago)
A sans designed for low vision, with distinct B and 8, O and 0, and I, l and 1.
Tools
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Camera and shake
MIT · commercial OK · verified 2026-08-24 (32d ago)
A Godot 4 add-on for target tracking, transitions and camera shake.
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Input remapping
MIT · commercial OK · verified 2026-08-24 (32d ago)
Input mapping and remapping for Godot 4, including controller configurations and Steam Deck rebinding.
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Enemy logic
MIT · commercial OK · verified 2026-08-24 (32d ago)
Behavior trees for Godot 4 enemy and NPC logic, built as node hierarchies in the scene tree.
Stack walked 2026-09-25. Each licence is only as current as its entry's verified date.