Free Game Dev Assets

Beehave

MIT commercial OK Credit: Not required verified 78d ago Go to source

Behavior tree addon for Godot 4 that gives enemy and NPC logic a visible structure instead of a growing pile of state booleans. Trees are built as node hierarchies in the scene tree, so composites, decorators, and leaf actions are editable and inspectable with the normal editor tooling. MIT licensed, which means it can ship inside a closed commercial build with no source obligation.

At a glance

Engine
Made for Godot: it only opens there.
Licence
MIT what it means
Commercial use
commercial OK
Credit
Not required
Status
active: Licence spot-checked at the source; the entry carries dated evidence.
Verified
2026-08-24 (78d ago)
Formats
godot-addon

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Used in: Make a 3D low-poly arena game in Godot

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Evidence