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LimboAI

Behavior trees plus hierarchical state machines for Godot 4, shipped as a GDExtension with a dedicated editor panel and its own debugger. The combination is the point: a state machine handles coarse modes such as patrol, combat, and flee, while a behavior tree handles the decision detail inside each mode. Heavier to install than a pure GDScript addon, and faster at runtime because the core is compiled.

At a glance

Licence
MIT
Commercial use
commercial OK
Credit
Not required
Status
active: License spot-checked at the source; the entry carries dated evidence.
Verified
2026-08-24 (32d ago)
Formats
godot-addon, gdextension

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Notes

Evidence