3dmodelscc0 City Environment Pack
active · commercial OK · CC0Eleven city props (ATM, dumpster, bench, street light, traffic cone, and similar). Listing body is CC0. Original 3DModelsCC0 site is described as shut down. This entry is this pack only.
Free assets and tools for commercial games, filtered by license, attribution, and review status.
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Every licence here was read at its source. Checked within 180 days: 317 of 317. Older than a year: 0. Oldest check: 2026-07-19 (68 days). As of 2026-09-25. See every check, oldest first.
One pick per need for a kind of game, and what the whole set owes.
High-signal CC0 / clearly permissive sources for early production.
| Need | Source | License |
|---|---|---|
| Modular low-poly 3D / UI | Kenney | CC0 · commercial OK |
| Rigged low-poly characters | Quaternius | CC0 · commercial OK |
| Atlas-optimized kits | KayKit (Kay Lousberg) | CC0 · commercial OK |
| Seamless PBR materials | ambientCG | CC0 · commercial OK |
| HDRIs / calibrated env | Poly Haven | CC0 · commercial OK |
| Second CC0 HDRI publisher | Open HDRI | CC0 · commercial OK |
| Extra PBR + SBSAR | TextureCan | CC0 · commercial OK |
| UI icons (brand-free) | Lucide Icons | ISC · commercial OK |
| Hand-drawn 2D vectors | Glitch (CC0 asset release) | CC0 · commercial OK |
| Input prompts (Deck / Switch 2 / Quest) | Kenney Input Prompts | CC0 · commercial OK |
| Pro SFX dumps | Sonniss #GameAudioGDC Bundle | custom · commercial OK |
| Attribution music | Incompetech (Kevin MacLeod) | CC-BY-4.0 · commercial OK |
| Pixel / terminal font | Departure Mono | SIL OFL · commercial OK |
| Localization fonts | Noto Sans (incl. CJK) | SIL OFL · commercial OK |
| No-attribution music stingers | Kenney Music Jingles | CC0 · commercial OK |
| No-attribution music loops | Abstraction Music Loop Bundle | CC0 · commercial OK |
| Generate your own retro SFX | jsfxr | Unlicense · commercial OK |
| Extra CC0 PBR (photoscans) | cgbookcase | CC0 · commercial OK |
| CC0 16-bit platformer kit | SunnyLand (ansimuz) | CC0 · commercial OK |
319 sources · 288 active · 288 commercial-ok · 9 per-file · 2 deprecated
Fuller guidance is in the guides.
Eleven city props (ATM, dumpster, bench, street light, traffic cone, and similar). Listing body is CC0. Original 3DModelsCC0 site is described as shut down. This entry is this pack only.
Nineteen firearms and explosives (AK-47, M4A1, grenades, mines, and similar). Listing body is CC0. This entry is this pack only. Distinct from 3dmodelscc0-melee-weapons.
One CC0 melee-weapons zip from the 3dmodelscc0 itch account. Original 3DModelsCC0 site is described on the listing as shut down. This entry is this pack only. City and guns have sibling cards. Do not inherit CC0 onto …
Seamless PBR materials aimed at Blender, Unreal, Unity, and Godot. The F.A.Q. / Textures License page applies CC0 and states the textures no longer belong to the author, including commercial use, with no credit requir…
1500+ seamless CC0 PBR materials. Standard first stop for environment texturing.
In-Blender (and now Godot/Maya/Rhino) asset library, formerly BlenderKit. Live site is blendkit.com; blenderkit.com redirects. Licenses page: only two grants, Royalty Free and CC0, and "Everything you download is avai…
566 CC0 PBR texture sets (photogrammetry, procedural, and approximated), including 4K/8K rocks, brick, fabric, and manhole-cover decals. Complements ambientCG when you need extra photoscanned surfaces. Run by Dorian Z…
Procedural materials freebie from Blender Studio’s Charge gallery. Historically treated as CC-BY (bake to PBR for other engines), but on 2026-07-19 the gallery page shows the freebie card without an on-page license ba…
Photogrammetry rocks, foliage, ground materials, etc. Only listings under Fab Standard License may be multi-engine; Epic Content License is Unreal-locked — see docs/high-risk.md. Verify the badge per download. Not CC0…
600+ 2K PBR sets (albedo, normal, roughness, metallic, AO, optional height; Unity metallic/smoothness PSD) by Brian. Homepage markets them as 100% free. The About page is the license: free use in games and 3D as long …
Low-poly PS1-look cars (station wagon, sedan, hatch, van, police/taxi, wreck, 1920s) plus car foley. Different aesthetic from kenney-car-kit. itch Asset license is CC0. Creator page is ggbot.itch.io, not ggbotnet.itch…
CC0 character and modular environment packs. Models share a single 1024x1024 gradient atlas; downsample to 128x128 for mobile/web without losing the look. Not a multi-material PBR workflow. The itch profile mixes free…
32+ CC0 blocky environment pieces for dioramas, platformers, and mining games. Original Kay Lousberg work, not a GTA V extract.
200+ CC0 modular dungeon walls, floors, and props (pack 1.1, rebranded from Dungeon Remastered). Original Kay Lousberg work. Use this URL, not the legacy dungeon page.
50+ CC0 stylized low-poly furniture pieces for room decoration and life-sim interiors. Single gradient atlas; personal/commercial, no attribution.
60+ CC0 cemetery and Halloween props. Original Kay Lousberg work, not a GTA V graveyard extract.
55+ CC0 holiday props (tree, presents, snowman, train). Original Kay Lousberg work, not a GTA V extract.
120+ unique CC0 platformer tiles, pickups, and obstacles (370 models including recolours). Original Kay Lousberg work, not a GTA V extract.
64+ CC0 greybox/prototype meshes (incl. a character compatible with KayKit Character Animations). Single 1024×1024 gradient atlas — downsample to 128×128 for mobile/web.
75+ CC0 low-poly crafting/resource pickups: wood, stone, iron, copper, silver, gold, textiles, fuel, etc. Same 1024→128 gradient-atlas pipeline as other KayKit Bits packs.
140+ CC0 kitchen and restaurant props, including food in raw/cooked/chopped states. Original Kay Lousberg work, not a GTA V interior extract.
Thousands of modular low-poly 3D kits, 2D sheets, UI, and audio packs. Per-pack pages carry a Creative Commons CC0 license field. Consistent grid sizing makes prototyping fast across engines. Preferred over anonymous …
CC0 low-poly cars/kart racers (45 files) for traffic, racing prototypes, and city filler without branded vehicle packs.
75 CC0 castle pieces (v2.0 remake). Original Kenney work, not a GTA V extract.
50 CC0 modular commercial buildings and skyscrapers (v2.1). Original Kenney work. This is not a GTA V downtown extract and not a FiveM drop-in ydr pack.
25 CC0 modular factories and warehouses (v1.0, 2025). Original Kenney work. This is not a GTA V industrial extract and not a FiveM drop-in ydr pack.
90 CC0 modular road pieces (v2.1 adds signs and traffic lights). Original Kenney work for city dressing. This is not a GTA V road extract and not a FiveM drop-in ydr pack.
40 CC0 modular suburban houses and street buildings (v2.0 remake). Original Kenney work. This is not a GTA V residential extract and not a FiveM drop-in ydr pack.
140 CC0 conveyor belts, machines, and warehouse props (v3.0 remake). Interior dressing, not building shells. Original Kenney work, not a GTA V factory extract.
160 CC0 modular medieval town pieces (v2.0 remake). Original Kenney work. Stylized fantasy, not a GTA V map extract.
200 CC0 food and kitchen props (v2.0 remake). Original Kenney work for shop and restaurant dressing. This is not a GTA V food extract.
140 CC0 interior props (tables, chairs, beds, etc.) for room dressing and life-sim prototypes.
90 CC0 cemetery props (v5.0 remake, includes animation). Original Kenney work. This is not a GTA V graveyard extract.
20 CC0 miniature arena pieces (v1.1). Original Kenney work, not a GTA V extract.
30 CC0 miniature dungeon pieces (v2.0). Original Kenney work, not a GTA V interior extract. Distinct from the larger Modular Dungeon Kit.
20 CC0 miniature forest camp pieces (v1.0, 2026). Original Kenney work, not a GTA V woodland extract.
20 CC0 skate-park pieces (v1.2). Original Kenney work, not a GTA V skatepark extract.
40 CC0 modular cave tiles (v1.0, 2026). Original Kenney work, not a GTA V cave extract.
40 CC0 modular dungeon tiles (v2.1). Original Kenney work, not a GTA V interior extract.
40 CC0 modular sci-fi station tiles (v1.0, 2026). Original Kenney work. This is not a GTA V interior extract.
330 CC0 nature props — trees, rocks, foliage — for outdoor blockouts without paid botanicals.
70 CC0 ships, islands, and fortress pieces (v2.1 adds walls). Original Kenney work, not a GTA V dock extract.
150 CC0 3D platformer tiles and characters (v4.1). Original Kenney work, not a GTA V extract.
110 CC0 race-track tiles and vehicles (v1.0). Original Kenney work. Not a GTA V vehicle or track extract.
100 CC0 retro medieval town pieces (v2.0). Original Kenney work, not a GTA V extract.
120 CC0 retro city buildings (v2.0). Original Kenney work. Not a GTA V Los Santos extract.
160 CC0 castle defense tiles (v2.1 remake). Original Kenney work, not a GTA V extract.
100 CC0 trains, trams, and track pieces (v1.1 adds tracks). Original Kenney work. Not branded rolling stock and not a GTA V train extract.
45 CC0 boats and watercraft (v2.1 remake). Original Kenney work. Not a GTA V boat extract.
Closed-source freeware voxel editor (Win/Mac, 0.99.7.2 as of 2025-07-12). Site license: free to use for any project; credits appreciated; do not sell or distribute the software. That is a tool license. It does not spe…
Low-poly model aggregator (10k+). Per-model Licence field: live samples include CC0 1.0 (many Quaternius) and CC-BY 3.0. The licence is per file, not per author: the same creator's uploads here can carry different lic…
Themed CC0 low-poly kits with rigged characters, modular towns, weapons, and environment props. Strong starter set when you need locomotion-ready meshes without Mixamo. Free Standard downloads are a subset; paid Sourc…
71 CC0 characters, enemies, modular platforms, and turrets (July 2022). Original Quaternius work. Not a GTA V interior extract.
315 modular Boston/NYC-style city pieces (May 2026). Original Quaternius work. Stylized kit, not a GTA V Los Santos extract and not a FiveM ydr dump.
200+ CC0 medieval/fantasy props — furniture, weapons, tools, market stalls, potions — optimized with shared texture sets for interior and village dressing.
304 CC0 modular village pieces (January 2025) with interior and exterior walls. Original Quaternius work, not a GTA V map extract.
277 modular sci-fi corridor and room pieces (September 2024). Original Quaternius work. Not a GTA V interior extract.
71 CC0 pirate characters and environment models (November 2023). Original Quaternius work, not a GTA V extract.
116 CC0 stylized nature models (40 trees, 35 plants/flowers, 27 rocks, grass/bushes) for Ghibli-adjacent outdoor scenes. Free download vs paid Source shaders — free meshes remain CC0.
108 CC0 restaurant props, dishes, and modular interior pieces (May 2023), plus animated characters. Original Quaternius work, not a GTA V interior extract.
92 CC0 space-game pieces (March 2023): characters, enemies, vegetation, planets. Original Quaternius work, not a GTA V extract.
60 CC0 characters, enemies, dogs, environment, and vehicle models (March 2024). Original Quaternius work. Not a GTA V vehicle or ped extract.
MyMiniFactory's collection of 3D-scanned cultural artefacts, made for physical 3D printing. "Freely share" on the landing page is not a game licence, and MyMiniFactory's own Terms of Use limit downloads to "your own n…
Free PBR textures and some 3D models, marketed as CC0. The live license page calls it a Custom CC0 grant: personal and commercial use, no attribution, modify OK, no redistribution on other sites, in plugins, or as col…
Epic-owned 3D viewer and store. Free downloads are not a site-wide CC0 library. Terms of Use (effective 12 August 2026) say uploaders pick either Sketchfab's paid License Agreement or a Creative Commons license, and t…
Museum 3D scans and media released under CC0 when marked with the Creative Commons Zero icon. High-accuracy heritage assets. Heavy for real-time use; better as reference, cinematics, or decimated in-game props. Not ev…
Large CC0 photo texture library. Good for unique surface detail; expect tiling and cleanup before using as seamless PBR. The site is a JS app; the license string lives in the shipped bundle, not in static HTML.
CC0 4K seamless PBR sets; many include SBSAR sources for parameter tweaks. Complements ambientCG and Poly Haven. Footer still says "All rights reserved"; the /terms/ page is the grant and overrides that boilerplate.
1250+ CC0 base meshes with web previews. Clean topology, UV unwrapped, real-world scale. Aimed at sculpting, retopo reference, and rapid blocking rather than hero game assets.
Radar DSM ~30 m (TanDEM-X / WorldDEM lineage) via CDSE. Full, Free & Open licence for WorldDEM-30: free reproduction, distribution, public communication, and adaptation worldwide. Prefer over FABDEM (NC — high-risk).
10 m global land-cover maps (2020/2021) + annual Sentinel composites. Good for biome masks, foliage density, and procedural biome painting — not a heightmap.
NOAA global relief model integrating topo + bathy (15″ / 30″ / 60″; ice-surface and bedrock). Handy single grid for planet views and tsunami-style water sims. Not for navigation.
Global ocean + land terrain model (~15″). Best free bathymetry source for undersea levels, coastal games, and planet-scale heightmaps. Not for navigation.
Global ~30 m DSM from ALOS/PRISM. Free for commercial and non-commercial use under JAXA research-data terms — © JAXA credit required; notify JAXA in advance for commercial use. Optical DEM — cloud/snow voids possible.…
~1.4B ML-detected building footprints (many with height estimates) from Bing Maps imagery. Useful for city kits, proxy LOD0 buildings, and OSM gap-fill — not as a ToS-safe Google/Bing mesh scrape.
US federal 3D models (spacecraft, planetary props). NASA media used in 3D models (meshes/textures) is generally not copyrighted in the US; commercial use OK if you don’t imply NASA endorsement and skip marked third-pa…
Searchable NASA stills, video, and audio (launch audio, mission clips, press kits). This is not a CC0 SFX pack. US government NASA media is generally not copyrighted in the United States, with three traps that keep th…
~30 m global land DEM reprocessed from SRTM (+ ASTER/AW3D30 void fills). Strong default heightmap for continents when you want clearer voids than raw SRTM. Free Earthdata login for download.
Public-domain vector + raster map data at 1:10m / 1:50m / 1:110m (coastlines, admin, physical). Ideal for stylized world maps, UI globes, and low-detail terrain masks — not high-res heightfields.
Second CC0 HDRI publisher besides Poly Haven. Real-world captured unclipped linear 32-bit EXRs (library claims up to 29K). Author Grzegorz Wronkowski also runs HDRMaps; this catalog uses the Open HDRI CC0 grant, not a…
Global geodata under ODbL. Compiled games are usually “Produced Works” (binary not copylefted); redistributing a modified database can trigger share-alike. Credit OSM contributors. Related converter: OSM2World.
NSF-backed portal for lidar point clouds and DEMs (US, global SRTM-class, country-wide 1 m sets). This is the access layer, not one license. Citations page: hosted data are "free of all copyright restrictions" and ava…
Photometrically oriented CC0 HDRIs (up to 8K), seamless PBR textures, and environment models. Top safe pick for IBL/sky lighting versus unmoderated aggregators.
Official USGS/EROS portal for Landsat, SRTM, and other Earth archives. USGS-authored scientific content is U.S. public domain — strong source for SRTM/3DEP-style heightmaps and satellite textures. Expect GIS reproject…
Classic CC0 16×16 dungeon tiles (Robert / 0x72). Explicit commercial + modify + redistribute OK; credit appreciated, not required. Author also points to Dungeon Tileset II as a newer sibling.
Robert / 0x72’s newer 16×16 dungeon set (recolored vs vol. I). Characters, walls, props — CC0 commercial + modify OK.
VEXED’s CC0 10×10 1-bit fantasy items and entities (food, weapons, critters). Micro-grid pack — do not mix with 16×16 tilesets without scaling.
2000+ MIT SVG/web-font icons — denser fill/outline set than Lucide/Heroicons for menus, settings, and HUD chrome.
A tiny pixel-art city background in four parallax layers at 240x135, CC0. 240x135 is exactly an eighth of 1920x1080, so it scales cleanly to full HD at 8x.
Polished free UI kits, HUDs, sprites, and tilesets. Freebie Products license: unlimited personal/commercial game projects; modify OK; no attribution required (appreciated). Do not resell/redistribute source art files …
Thousands of 32x32 top-down tiles covering monsters, items, dungeon features, and effects, accumulated over decades of Dungeon Crawl Stone Soup development and packaged separately in the crawl/tiles repository. It is …
4000+ monochrome SVG icons (weapons, spells, status, UI). Infinitely scalable; CC-BY-3.0 on the site. A few GitHub contributors (e.g. Viscious Speed, Zeromancer) are CC0 — check the author folder.
HD side-scroller characters, tilesets, backgrounds, and GUI on the Freebies page. License page splits two grants: Freebies are CC0 / public domain (games named). Paid assets are a different license with a redistributi…
Four gem shapes in six colours for a match-3 game, by Andrew Tidey (Sylly), CC0, with a vector source. Static pieces: pair with your own tweens for swaps and pops.
10k+ drawings, sprites, and backgrounds from the shuttered MMO Glitch. Tiny Speck dedicated the art to the public domain under CC0. This entry is the items repo; sibling Tiny Speck repos (locations, avatars, etc.) are…
MIT icon set from Tailwind Labs — solid/outline SVGs sized for product UI and in-game menus. Retain MIT notice when redistributing the pack.
A night-time industrial skyline split into four seamless, looping layers for a scrolling side-view game, by Luis Zuno (ansimuz), CC0. The catalog's first background supplied as separate layers: move each at its own sp…
1078 CC0 16×16 1-bit tiles — roguelike/RPG walls, floors, props, and UI-ish glyphs for monochrome prototypes.
CC0 board-game kit: playing cards and backs, poker chips, dice, and pieces in seven colours, with a dozen matching sounds. From 2014, and not pixel art: it ships SVG sources alongside the PNGs.
180 CC0 mouse/pointer cursors for desktop-style HUDs, editors, and strategy UIs.
1500+ CC0 64×64 (plus vector) button glyphs: Xbox 360–Series, PlayStation 1–5, Steam Deck / Controller / Frame, Valve Index, Switch + Switch 2, Wii / Wii U / GameCube, Meta Quest 1–3, Playdate, keyboard/mouse, touch, …
320 CC0 8x8 1-bit tiles: dungeon and overworld terrain, creatures, items, and UI glyphs drawn orthographically from above. This is the catalog’s clearest true top-down tileset, as opposed to the 3/4 overworld style th…
200 CC0 18×18 pixel tiles/sprites for platformer prototypes — terrain, characters, and backgrounds without LPC share-alike baggage.
50 CC0 pixel car/vehicle sprites — fills the catalog’s 2D vehicles gap for top-down / side racers and city fillers.
A full deck of pixel-art playing cards in three sizes, CC0, from 2020. Enough for solitaire, poker, blackjack or any card game with a standard deck.
About 800 CC0 sprites for casual puzzle games: coloured tiles and back tiles, balls, paddles, pipes, coins and particle bursts. Built for brick-breaker, pipe-connection and tile-clearing games. The catalog's first ded…
450 CC0 character sprites in the same 3/4 overworld style as the Roguelike/RPG pack: townsfolk, adventurers, monsters, and equipment variants. The companion cast for that tileset, and a second CC0 answer to "where do …
1700 CC0 16x16 tiles covering an entire RPG: overworld terrain, town buildings, interiors, furniture, items, and a matching UI panel and button set. The largest single 2D tile pack in this catalog and the one that get…
190 CC0 16x16 tiles for turn-based strategy maps: terrain, roads, rivers, bridges, buildings, and coloured unit markers for several factions. Overhead wargame layout in the Advance Wars mould, which no other catalog e…
130 CC0 16×16 dungeon/sewer tiles (Tiny series) — compact RPG floors, walls, and props without LPC share-alike.
130 CC0 16x16 tiles for an RPG overworld town: houses, roofs, fences, trees, paths, and a handful of villagers. Drawn in 3/4 view, so buildings show a front facade above an overhead ground plane.
430 CC0 2D UI pieces (buttons, panels, sliders, interface chrome) — fast HUD scaffolding without CraftPix-style freebie caveats.
Curated pixel palettes and tools. No site-wide commercial grant — most palette pages list author/tags/downloads only. Filter the Lospec cc0 tag or use a pack primary like paleto-vol01.
Modernised LPC character bases on OpenGameArt: bodies, heads, hair and clothing with idle, walk, run and jump cycles, plus palette guides for recolouring. Offered under a choice of CC-BY-SA 3.0, GPL 3.0 or OGA-BY 3.0,…
1780 consistent, brand-free UI icons under ISC. Safer than logo-heavy sets for generic HUD chrome. Complements Game-Icons.net (game-flavored) versus Lucide (product UI). Keep the ISC copyright notice when you redistri…
CC0 2D animated boss/enemy wizard (idle/move/attack/hit/death). Quick boss kit for pixel action games.
CC0 2D animated hero sheets (idle/run/jump/fall/attacks/hit/death). Solid free player starter for pixel fighters/platformers.
CC0 2D animated enemy pack (Skeleton, Mushroom, Goblin, Flying Eye) with idle/walk/attack/hit/death sheets. Ready for side-view action/platformers.
Google's variable icon font (outlined / rounded / sharp) plus SVG, the system-style HUD set this catalog was missing next to Lucide/Tabler/Phosphor. The fonts.google.com/icons page is a JavaScript app and yielded no l…
Pixel-Boy + AAA CC0 16×16 top-down ninja town pack: 50+ characters, 30+ monsters, bosses, tiles (incl. floor autotile), UI, VFX, 100+ SFX, 37 music tracks, fonts, WIP Godot example.
Hand-drawn mix-and-match people illustrations (Pablo Stanley) under CC0 — commercial OK for UI empty-states, marketing, storyboards, and light narrative art. Not a sprite/tileset pipeline.
Large SVG clipart library (FAQ: 180,000+ files) that the site places under CC0 1.0 on every upload. Unlimited commercial use is stated on the FAQ. Attribution is not required. The caveat is provenance, not the license…
Community hub for game art under many licenses (CC0, CC-BY, CC-BY-SA, GPL, OGA-BY, etc.). Commercial use is possible when the upload’s license allows it — never assume from “free download.” Prefer catalogued primaries…
Four CC0 16-color pixel palettes (Fantasy RPG, Horror Dark, Deep Sea, Retro 8-bit) with ASE/PNG/HTML exports — fills the catalog’s active palette gap when lospec stays needs-review.
Penny / Penzilla Design: mixed free and paid pixel interiors, GUI, icons, and character sheets on itch. Hub copy says royalty-free game assets. Free listings on 2026-08-24 (Giant Basic GUI Bundle, Hooded Protagonist, …
MIT vector icon family with six weights (thin through fill and duotone). Designed at 16x16 so it stays readable in HUD chrome. Companion to Lucide when you want weight variants rather than a single stroke.
Modular pixel packs for 2D platformers and tiny RTS-style games (Pixel Adventure, Treasure Hunters, Kings and Pigs, Tiny Swords). Useful as complete character-plus-tiles kits rather than Kenney-style tile-only starter…
9-slice buttons, panels, sliders, and HUD chrome in a few flat/vector styles. Body text on the itch listing is CC0 for personal and commercial projects. Not featured: paid $4.90 SKU, free demo is PNG-only, SVG is a pr…
Animated gems made for a match-3 game, CC0, from 2021: seven colours, plus heart-bomb and rainbow-bomb special pieces in each colour and three rainbow gems.
True 2:1 isometric PNG tiles (not cartoon cubes). Hub this wave: one publisher profile plus the packs whose itch Asset license field loaded as CC0. Split to per-pack files later if cards are worth it.
CC0 SVG brand/logo marks for login/settings “continue with X” rows and tech stacks — copyright-cleared SVGs, not trademark clearance.
Pixel-Boy packs from Sparklin Labs (vehicles, prehistoric platformer, space shooter, RPG battle UI, and more). One GitHub repo, one CC0 grant. Ninja Adventure is a different catalog entry. Do not treat this hub as a s…
Free all-in-one 16-bit platformer kit: animated player and enemies, items, props, VFX, and music. This is the pack in the ansimuz store whose itch Asset license field is explicitly CC0. ansimuz also sells paid collect…
6,000+ MIT outline/filled SVG icons for menus, HUD chrome, and tools UI. Keep the MIT copyright notice with substantial redistributions of the icon set.
Composable Liberated Pixel Cup paper-doll sheets. Per-layer licenses include CC0 / CC-BY / CC-BY-SA / OGA-BY / GPL — generator exports a credit list. Commercial use OK if you honor the strictest licenses in your compo…
vurmux’s 5500+ CC0 12×12 one-bit tiles (one non-black color per tile): overworld, fantasy, modern, western, sci-fi, horror, 40+ races / 100+ professions. 3/4 view — not a drop-in for ortho 16×16 dungeons.
Keyboard and gamepad prompt icon sets from Those Awesome Guys (Nicolae Berbece / Xelu), updated by Paul Paun (2021). CC0 for personal and commercial projects. Prefer Kenney Input Prompts when you need Switch 2, Meta Q…
CC0 16x16 overworld, cave and indoor tilesets with a sword-swinging character, effects, objects and UI, by ArMM1998 on OpenGameArt. A complete small 3/4 RPG kit from a single author, which makes it the non-Kenney alte…
Single CC0 low-poly humanoid with IK helpers and an editable texture — quick PS1-style player/NPC stand-in.
Creature rig from Blender Studio (Singularity). Closes the non-Quaternius creature-rig gap. Same CC-BY-4.0 grant as Rain. Login required to download. Requires Blender 5.0+.
Evolved Critter rig from Blender Studio (Singularity). Used for the final shot of that open movie. Same CC-BY-4.0 grant as Critter. Login required to download. Requires Blender 5.0+.
Production topology humanoid scaffolds from Blender Studio. The verified card on the demo-files listing is Human Base Meshes v1.4.1 (Asset Bundles section, 49 MB, CC0). That listing mixes CC0 and CC-BY cards on one pa…
Stylized humanoid rig from Blender Studio (Singularity). Umbrella / friend-shaped lad. Same CC-BY-4.0 grant as Rain. Login required to download. Requires Blender 5.0+.
Production humanoid character rig from Blender Studio (Rain v3 on the live card). Non-Quaternius CC-BY-4.0 humanoid. Free download on the character page (64.4 MB on 2026-08-29). Publisher Demeter Dzadik / Blender Studio.
Small set of named creature rigs from Blender Studio (Singularity). Same CC-BY-4.0 grant as Critter. Login required to download. Requires Blender 5.0+.
Blender character tool reimplementing MB-Lab-style morphing (no MB-Lab code). Not a safe CC0 default: bundled mb character data is AGPL-3.0; other characters (e.g. Antonia) are CC-BY-3.0. Addon code is GPL-3. Prefer m…
A pair of first-person arms with a full hand rig, released as CC0 by the OpenGameArt user para in 2015. This is the catalog's only rigged first-person arms source: every other rigged character here is a full body seen…
Open mannequin mesh plus a third-person controller sample for Godot. Good placeholder humanoid while art is unfinished; art is CC-BY-4.0 (code MIT).
Stylized low-poly dungeon adventurers (5 base + extras on higher itch tiers), rigged/animated, with 25+ weapons/accessories. CC0 — personal/commercial, no attribution. Expand motion with kaykit-character-animations.
Four stylized low-poly skeletons (two more on the paid extra tier), rigged and animated, plus 10+ weapons and accessories. Built to take KayKit Character Animations on the same RigMedium / RigLarge split as Adventurer…
Humanoid generator. Core assets and exported models are CC0 — commercial closed-source games OK, no attribution. App source is AGPL (don’t ship the app as a networked service without compliance). Prefer mpfb for Blend…
115+ fully rigged humanoid avatars (multi-LOD FBX) released by Microsoft Research. Useful crowd / NPC / VR embodiment starter set when you need variety beyond stylized CC0 kits.
Blender-native MakeHuman character generator. Core assets / exports are CC0 (commercial closed-source games OK, no attribution). Addon source code is GPL — don’t ship the addon itself into a proprietary product; expor…
Curated VRM avatar registry. The original 100Avatars series (R1–R3) is CC0 and meant for games/VR without attribution. Prefer those collections over mixed community packs.
Seven aquatic species, each with its own animations. Non-quadruped creature motion. Untextured. FBX / OBJ / Blend. No glTF on the pack page.
Four mechs, each with its own animation set. Non-humanoid sci-fi bodies. Complements robot enemies in Sci-Fi Essentials when you need a vehicle-scale mech rather than a biped drone. Textured.
Voxel-style cube characters, animals, enemies, and environment models in one kit (108 models). This is the catalog's voxel character coverage; MagicaVoxel remains the editor. Textured. FBX / OBJ / glTF / Blend.
Seven farm animals, each with its own animation set. This is the catalog's actual quadruped coverage. Mixamo will not retarget onto these; the clips live on the animal rigs. Untextured. FBX / OBJ / Blend.
CC0 modular fantasy outfits (12 outfits / 62 parts, 3 texture variants each) built for the Universal Base Characters humanoid. Mix parts for party/NPC variety without LPC-style SA.
Six rigged, animated, textured fantasy characters. Overlaps KayKit Adventurers and Universal Base + outfits. Useful when you want clips already on the mesh instead of a retarget pipeline.
Futuristic kit with animated robot enemies, guns, screens, and crates (60+ models). This is the sci-fi character close versus Rocketbox office humans. Guns and props ride along in the same zip. Designed to sit in fron…
Toon shooter kit: characters with 17 animations, enemies, and environment pieces (74 models). Third-person shooter characters; it is not first-person arms. For those, see oga-fps-arms-rigged. Untextured. The pack copy…
50 CC0 fully animated monster/enemy meshes — quick combat fodder without Synty/paid creature packs. Explicit personal + commercial use on the pack page.
Six CC0 game-ready humanoid bases (superhero / regular / teen, male & female) with humanoid rigs for engine retargeting, plus mix-and-match hairstyles. Pair with modular outfit packs and quaternius-universal-animation…
pixiv's free anime character creator, exporting VRM. The published guidelines allow commercial use of exported models, including in games, but the base meshes and preset items stay pixiv's copyright under licence. Thi…
Five looping chiptune tracks by Juhani Junkala (SubspaceAudio), CC0: Title Screen, Level 1, Level 2, Level 3 and Ending. A complete small soundtrack for a retro platformer or shooter, and the catalog's first chiptune …
200+ loops from Tallbeard / Abstraction. itch LICENSE field is CC-0 (public domain). Author text names shipping a game you sell, including ads, microtransactions, or direct sales. Credit is optional as "Abstraction". …
Spring and space convolution IRs from Adventure Kid Research and Technology. This page is CC-BY-4.0. Credit if you redistribute the IRs. Not featured: games are not named, and the author says the grant is this page only.
3,500+ field/foley SFX library (La Sonothèque). Files marked Free and Royalty Free are offered under a CC0 1.0 / public-domain dedication — commercial OK, no permission needed. Credit/donation appreciated, not required.
Remix community and CC music archive (stems, a cappellas, finished tracks). There is no site-wide commercial grant. The attribution page splits CC BY ("used free commercially") and CC BY-NC (personal use only) and lis…
Footsteps with many variations per surface: boots on concrete, grass (or dirt and leaves), gravel, metal, polished floor, water and wood, plus a dog, bones and a mech step. CC BY 3.0, and each surface is derived from …
Free convolution reverb plugin + 74 factory vintage IR samples (Impulse Record). No time limit / iLok. Product page sells the full 2,965-file library separately — clear plugin free tier, no public EULA stating whether…
Field IRs from unusual spaces (domes, kilns, lava tubes, fortresses) by Dr. Chris Warren. Homepage offers a zip. No license, terms, or commercial-games sentence loaded on 2026-08-29. Footer is a copyright line, not a …
An 18-track album of melodic 8-bit music, CC-BY 4.0, released by the composer "for use in your games, videos, and projects". Against the CC0 subspaceaudio-5-chiptunes, the trade is a credit line for more than three ti…
Royalty-free footstep SFX category from Fesliyan. Free downloads for use in projects (explicitly includes video games). Credit optional; no redistribution as a competing SFX library.
Royalty-free music (formerly FilmMusic.io; now ENDE.APP). Standard grant is CC BY 4.0 (share/remix/commercial, including games) with author’s “Attribution Optional” upgrade — no ND clause. Do not reupload tracks as st…
Tribe of Noise's independent-music archive. Tracks are uploaded under per-file Creative Commons choices. FMA does not give you a site-wide commercial grant. The marketing homepage splits FMA as "Discovery / personal u…
Huge community audio library. Per-sound licenses are CC0, CC BY, or CC BY-NC (plus legacy Sampling+). Filter to CC0 (or BY with credit) for commercial shipping — NC / Sampling+ uploads are not commercial-safe.
Small CC0 footstep set recorded in a subway and cleaned in Audacity. Handy starter loops when you need real footsteps without a huge library.
Large library of tracks by Kevin MacLeod under CC BY 4.0. Commercial use including games is expected if you credit. Paid no-attribution "Standard License" exists for ads and other credit-impossible formats. The site h…
130 CC0 impact/foley hits — punches, thuds, and physical impacts for prototyping combat and UI punch-up.
100 CC0 interface/button clicks — broader UI kit than UI Audio for dense menus and HUD feedback.
85 short CC0 musical stingers: level complete, game over, item pickup, menu confirm, and similar one-shot cues. This is the catalog's first music source that needs no attribution at all. Every other music entry here i…
50 CC0 RPG foley clips tagged footstep / weapon / foley — quick gap-filler for stylized movement and combat SFX without Mixamo-tier ToS.
70 CC0 sci-fi/space/engine SFX — lasers, thrusters, UI blips for space/FPS kits.
50 CC0 UI clicks/switches — menus, toggles, confirm/cancel without hunting Freesound.
Envato's free sound effects library. The Mixkit Sound Effects Free License names video games among permitted uses, needs no attribution, and needs no signup. A broad filler rather than a game-focused library: for foot…
Classical recordings and scores, most of them marked public domain, some not. Every recording carries its own licence icon, and on the one work page checked, one of six recordings was CC BY-NC-SA 3.0, which rules it o…
Royalty-free SFX and music under Pixabay's Content License: free commercial use, no attribution, modification allowed. Do not redistribute sounds as standalone packs; use them inside a game or production.
Annual professional SFX dumps (multi-GB WAV). Custom EULA grants commercial game use with no attribution. Standalone resale and AI/ML training are prohibited. This is one of the few custom audio licenses that names ga…
Loop-oriented music and atmospheres by Eric Matyas under a custom Soundimage International Public License (CC-BY-shaped: royalty-free share plus attribution; no NonCommercial clause). Credit must appear in the actual …
Free convolution reverb IR pack (IM Reverbs) from Voxengo — halls, rooms, caves, cabinets. Royalty-free for commercial use; do not sell/redistribute the IR files as a standalone product.
Large SFX/music library. Basic (free) account: commercial use in games/apps OK, MP3 only, download caps, attribution required. Premium removes attribution and unlocks WAV/unlimited.
Ohio State ACCAD free mocap samples (walk/run/gestures/dance/breakdance, etc.) in BVH/C3D/FBX. Strong locomotion source when CMU isn’t enough — expect cleanup/retarget before engine use.
Humanoid pose library from Blender Studio. The verified card on the demo-files listing is Ellie Pose Library v2.0.0 (Asset Bundles section, 24 MB, CC-BY). That listing mixes CC0 and CC-BY cards on one page; this entry…
Free human motion clips from Carnegie Mellon Graphics Lab. Site grant is "free for all uses" with no separate commercial carve-out and no attribution requirement on the pages loaded on 2026-08-24. Raw academic capture…
CC0 humanoid clips for KayKit characters (also retargetable onto other humanoids). Split by RigMedium and RigLarge. Mixamo alternative for stylized kits. 161 animations across general, movement, melee, ranged, sim, sp…
MIT code to animate children’s-style human figure drawings (FAIR paper implementation). Useful creative/2D pipeline — not a drop-in 3D mocap pack. Repo archived Sep 2025 (read-only); still usable as-is.
Adobe’s free character + animation service (Adobe ID required; no CC subscription). Royalty-free for personal and commercial projects including video games. Proprietary Mixamo rigs — plan retargeting to your engine sk…
Professional optical mocap shop with $0 demo packs (sampler, sword combat, UE blueprint demo). Purchases include a Standard License (personal + commercial, royalty-free, up to 1M end users / $1M revenue; no AI trainin…
MIT Unity toolbox to drive Microsoft Rocketbox avatars from Kinect V2 / Azure Kinect mocap (real-time + record/playback, basic lipsync). Archived Jun 2026 — still a free Kinect→Rocketbox path when you already own that…
120+ humanoid clips on a universal retarget-friendly rig (locomotion, combat/gun, emotes, swim/crawl, etc.). CC0 — tested export sets for Godot, Unity, and Unreal. Strong Mixamo alternative for stylized pipelines.
130+ follow-up humanoid clips (melee/armed combos, parkour, farming/fishing, zombie locomotion, etc.) on the same universal rig family as UAL 1. CC0; Godot/Unity/Unreal export sets.
Markerless video to skeleton (Vision 3.0) inside Rokoko Create, plus text-to-motion. Free Starter: about 30s Vision processing per month, FBX export; paid plans raise quotas. Generated clips are stated commercial-OK.
75+ animal FBX/BVH clips with textures. Only Wave 1 source whose terms name Games for creature mocap. Gumroad list price is $99+ with occasional promo free codes. Not CC0. Not featured.
Free stock video, plus some music. The Coverr licence is an irrevocable, worldwide copyright licence to use and modify clips for free, commercially, with no credit. It also bans using clips to train AI, not only scrap…
CLIP-indexed shot search over FedFlix films on the Internet Archive. About 41,000 MP4 clips, no account, no watermark. Each shot links to the source film on archive.org and, when available, its NARA catalog record. Bu…
Envato's free stock video, under the Mixkit Stock Video Free License. Commercial use, distribution and modification are allowed with no credit. Stays needs-review for one reason: the licence lists where clips may be u…
Large free stock video library from Pexels, a Canva brand. The Pexels License lets you use and modify clips for free with no credit, and names apps among its use cases. Good for menu backgrounds, in-world TV screens, …
Pixabay's free stock video, under the same Pixabay Content License as its images and audio (see pixabay-audio). Free, no credit, modification allowed; the one rule that matters for a game is the ban on standalone redi…
About 10,000 "ephemeral" films (advertising, educational, industrial and amateur, in the archive's own words) hosted on the Internet Archive. A classic source of period footage for FMV, found-footage horror, in-world …
Handcrafted 4K decals (graffiti, cracks, impacts). This entry is the human CC0 library only. The same site sells premium assets and runs AI generators under a different license. Not featured.
Godot 4.x ocean / Gerstner-style water addon (Chrisknyfe/boujiewatershader). MIT — fine for commercial closed-source games; keep the copyright notice with redistributed copies.
User-contributed particle effects for the Effekseer tool. Sample page says they are free to use in games or movies and that these listed effects are CC-0. The Effekseer tool is MIT. That is a different grant.
Large MIT library of 2D/3D Godot shaders with demos (from GDQuest Shader Secrets / demos repo). Shader/code = MIT (commercial OK). Bundled art textures/models = CC-BY-NC-SA 4.0 — do not ship those art files in commerc…
Official Godot Engine demonstration/template projects (2D/3D, particles, compute, GUI, etc.). MIT — mine for particle setups, shader patterns, and FX scenes; strip what you don’t need.
MIT Godot 4 shader set recreating PS1 quirks: vertex snap, affine mapping, color depth + dither, chrome, billboards, and draw-distance fog. Ship the shaders/ folder; keep the MIT notice.
Community Godot shader library. Site policy allows personal and commercial use of posted shader code, but each post is CC0, MIT, or GPL v3. Stay needs-review as a catalog whole — filter per post; prefer CC0/MIT. GPL p…
Clay John’s MIT demo of ray-marched volumetric cloudscapes in Godot sky shaders, with sun-driven time-of-day. Reference implementation for custom skies — not a one-click addon.
Volumetric explosion, smoke, fire, tornado, and cloud sequences exported from EmberGen. The download page licenses these free VDBs as CC0. Not featured: multi-gigabyte MediaFire zips, EmberGen product promo, and janga…
150 CC0 light cookies / gobo-style masks for spotlights, 2D darkness overlays, and shader-driven lighting without stock photo laundry.
80 CC0 512×512 particle / shader sprites (sparks, glows, soft blobs) for GPUParticles and canvas FX without hunting per-file licenses.
70 CC0 smoke / explosion particle frames for billboards, flipbooks, and soft particle systems — classic Kenney blockout VFX.
Community procedural materials/nodes/brushes/environments with per-item licenses. Gallery filters: CC-BY / CC0 / CC-BY-SA. Useful discovery hub, not a single commercial grant. Prefer the CC0 filter for zero-friction e…
Godot 4 atmospheric day/night cycle (sun/moon/stars, fog, clouds, exposure). MIT addon — keep notice with redistributed copies. Third-party assets under assets/thirdparty have separate licenses — check before shipping…
MIT Godot 4.2–4.7 shader pack aiming at 5th-gen console looks (CRT/PSX/N64-style stacks). Broader toolkit than a single CRT effect; keep the MIT notice on redistribute.
Smoke / fire / explosion image sequences from Unity Labs Paris (Thomas Iche, 2016). Released as CC0 for use in projects, as raw frames or assembled flipbook sheets. Not the Unity Companion License. Engine-agnostic tex…
Godot tool that generates river meshes with flow/foam maps from Bézier curves. MIT — commercial OK; retain copyright notice with copies.
Khaled Hosny / Alif Type Naskh book face. Arabic (and related) coverage that is not "use Noto for everything." SIL OFL 1.1. Embed in games OK.
TakWolf pan-CJK gothic pixel face (10 / 12 / 16px, monospaced and proportional, language-specific glyphs). Second pixel CJK option besides DotGothic16. SIL OFL 1.1 on the font; MIT is build tools only.
Braille Institute’s low-vision–first UI sans — maximized letter distinction (B/8, O/0, I/l/1). Strong default for menus, subtitles, and a11y-first builds. Family also includes Next + Mono variants.
Helena Zhang’s monospaced pixel face under SIL OFL 1.1. Strong fit for terminals, low-res HUDs, and retro UI. Site/code is MIT; the font is OFL — use the font license when shipping.
Fontworks’ 16px-grid gothic pixel face — JP-capable HUD/title type that Press Start / Silkscreen don’t cover. SIL OFL 1.1; embed in games OK.
Indian Type Foundry's free-font site. Quality display and UI faces (Satoshi, General Sans, and others) plus a pile of SIL OFL families also available elsewhere. This is not an OFL aggregator. The public API on 2026-08…
NPM packaging of self-hostable open-source fonts (2000+ families). Closes the "Google Fonts CSS API in a shipped game / offline build" problem: version-locked files, no runtime Google request. The bundler is MIT. The …
Forty-five GGBotNet faces in one zip under CC0 1.0. Distinct from the same account's SIL OFL collection. Do not inherit ggbotnet-psx-cars onto fonts, and do not inherit this zip onto OFL faces.
IBM’s OFL UI sans (Plex family also ships Mono/Serif/Condensed). Clean tech/corporate HUD and settings UI alternative to Inter when you want a slightly more “product” voice. Reserved Font Name “Plex”.
Rasmus Andersson’s UI/workhorse sans under SIL OFL 1.1. Broad language coverage, variable + static builds — solid default for menus, HUD labels, and readable body UI (not a “game display” face).
JetBrains’ free open-source coding mono under SIL OFL 1.1. Strong for debug overlays, consoles, and clean monospace UI — not a pixel/arcade face.
Condensed gothic display face from The League of Moveable Type (Alternate Gothic revival). One primary OFL face, not a foundry hub. SIL OFL 1.1 with Reserved Font Name "League Gothic".
Google’s SIL OFL family with broad script coverage including CJK — default pick for localization-friendly UI text. Bundle the faces you need; do not treat “download free” as a separate license.
Curated gallery of open-source type (Work Sans, Inter, League Gothic, and others). Useful as a discovery index, not as a download CDN. About: featured fonts have "an open-source licence such as SIL, MIT"; commercial u…
Matt McInerney / League of Moveable Type geometric display face — Eurostile-adjacent sci-fi titles, ship HUDs, and corporate-future branding. Four weights; Reserved Font Name “Orbitron”.
Soft/modern pixel sans (eifetx) — readable pixel UI and soft indie titles without hard 8-bit crunch. Complements Press Start / Silkscreen / VT323.
Cody “Zone38” Boisclair’s arcade-style bitmap face — classic 8-bit title / score / bit-crush UI look. SIL OFL 1.1 with Reserved Font Name “Press Start 2P”.
Poxiao Fonts 8x8 bitmap CJK face (Chinese, Japanese, Korean). Itch slug is still galmuri-extended; download QuanPixel.zip, not the old GalmuriExtended zip. SIL OFL on the listing. Second pixel CJK option besides ark-p…
Alif Type Kufi headline face for Arabic UI titles. Pair with amiri for body Naskh. SIL OFL 1.1.
Pixel/display family on Google Fonts under SIL OFL 1.1. Useful for chunky HUD titles and retro labels without the arcade-block look of Press Start 2P.
Adobe’s OFL UI/workhorse sans (static + variable). Broad Latin coverage for menus, docs overlays, and readable body UI. Reserved Font Name “Source”.
French libre type foundry (VTF). Display and experimental faces, not a UI workhorse set. About page: all hosted fonts are libre; you may use, modify, and redistribute, including commercial work, and you must credit th…
Peter Hull’s CRT/terminal-style monospace — good for debug overlays, hacking UIs, and soft-pixel HUD text without Press Start’s hard arcade look.
Free stand-alone auto-rigger for bipeds (and some creature proportions). Export FBX/USD for Unity, Unreal, Blender, etc. Best when the mesh is 100% your own.
Muse Group's audio editor (3.7.8 on 2026-08-24). GitHub LICENSE.txt: the app is GPLv3; many files are GPLv2-or-later; docs are CC-BY 3.0. FAQ: it "will always remain free". Windows/macOS installers push MuseHub; "Down…
Apache 2.0 GPU texture transcoder / supercompression (often paired with KTX2). Standard for shipping compressed textures across devices.
Behavior tree addon for Godot 4 that gives enemy and NPC logic a visible structure instead of a growing pile of state booleans. Trees are built as node hierarchies in the scene tree, so composites, decorators, and lea…
increpare's browser sfxr descendant (current app is Bfxr2 in JavaScript). More parameters than jsfxr, plus a port of obiwannabe's footstep generator. Use it when ChipTone's CC0 output grant is what you wanted and jsfx…
Free 3D DCC (model, UV, rig, animate, simulate). Listed here because GTA-format add-ons such as Sollumz require Blender 4.0+, and the catalog had no blender.org tool entry. Software is GNU GPL. Artwork you make in it …
Lightweight low-poly modeling / UV / animation editor. Ideal companion to Kenney/KayKit style pipelines. Homepage: free for any project, open source under GPL. GitHub SPDX is GPL-3.0. Tool license is not the license o…
Blender's long-standing fracture tool, now distributed as an official extension. Select a mesh, run Cell Fracture, and it splits the object into convex pieces, which is how most pre-broken debris for games is made. Se…
SFBGames HTML5 (plus Windows/Mac) sound-effect generator in the sfxr/Bfxr family, with a sampler and sequencer still in development. Use it when jsfxr's one-shot oscillator is too thin. The itch page grants CC0 on sou…
Point-cloud / mesh tool for lidar cleanup, alignment, and sampling down to something an engine can swallow. Download page: "Free as in Free speech". Wiki License page: CCLib (core algorithms) is LGPL 2.0 and "can be i…
ETH Zurich / UNC Chapel Hill Structure-from-Motion and Multi-View Stereo pipeline with a GUI, CLI, and PyCOLMAP. Same job as Meshroom: photos in, sparse cameras plus dense mesh/point cloud out. The library is the "new…
Free full-screen colorblindness simulator (Windows/Mac/Linux) for deuteranopia/protanopia/tritanopia checks. Design-time a11y tool, not an in-game filter.
Godot plugin/runtime for Creature mesh-deformation 2D animation. Apache 2.0 for users without a paid Creature editor license (Creature owners get a separate more permissive runtime license). Editor is paid — this entr…
BSD-2-Clause desktop color-vision-deficiency simulator/filter. Free commercial use with copyright notice retained. Cross-check UI contrast with Chroma/Color Oracle workflows.
Visual dialogue and timeline editor for Godot. Useful for in-game notifications, tickets, or narrative UI without building a dialogue system from scratch. Dialogic 2 requires at least Godot 4.5. Keep the MIT notice if…
Formant (robotic) TTS for 100+ languages. Useful for placeholder VO, accessibility debug lines, and tiny footprints where neural models are overkill. The program is GPL-3.0 or later (COPYING). GitHub README also notes…
Audio middleware with an indie free tier (historically ~$200k USD annual gross). Useful, but live license text could not be fetched on 2026-07-19 (empty responses from fmod.com).
Open-source sprite atlas packer (web UI, Electron desktop, Godot/Unity/Phaser JSON). The old apex free-tex-packer.com is a "Loading..." shell on 2026-08-24; a follow-through host is not the app. Use the GitHub repo. L…
Godot Unified Input Detection Engine. Structured input mapping and remapping for Godot 4. Helpful for controller configs and Steam Deck-friendly rebinding. Bundled prompt icons are Xelu's CC0 set (separate from the MI…
QuadSpinner terrain tool with a free download on the product site. The previous catalog line called Community Edition non-commercial from research notes, not from a quoted EULA. On 2026-08-24 the legal page points at …
GNU Image Manipulation Program: free raster editor for photo work, compositing, and texture authoring. This was the missing general-purpose raster tool beside Krita (painting-first) and Pixelorama (pixel-art-first). T…
MIT CLI/API for validating, compressing, and optimizing glTF/GLB (textures, meshes, instancing). Standard pipeline tool for web/mobile budgets.
GDScript add-on that replaces an intact mesh with a pre-broken ("segmented") version of it at the moment of destruction, turning each fragment into a rigid body. It does not break meshes itself: you supply the fragmen…
Lightweight Godot input utility by Nathan Hoad: device swap detection, prompt helpers, and gamepad rumble. Smaller than G.U.I.D.E. Keep the MIT notice if you redistribute the addon sources.
Community mod-loading framework for Godot. Wiki: wiki.godotmodding.com. The loader is released under CC0 1.0, so there is no notice to carry and nothing to credit.
Godot 4.1+ add-on that imports MagicaVoxel .vox files and destroys them voxel by voxel, with debris. The voxel alternative to mesh fracture: if your art is already voxels, damage is exact and there are no pre-broken p…
GDExtension bindings to Steamworks for Godot 4 (achievements, stats, leaderboards, etc.). Docs/home: godotsteam.com. The add-on itself is MIT. Steamworks is a separate matter: using it at all needs a Steam partner acc…
Apache-2.0 mesh/point-cloud compression used widely with glTF KHRdracomeshcompression. Commercial OK; retain Apache notice.
Open-source voxel editor (Windows, Mac, Linux, iOS, Android) with sparse unlimited scenes, layers, and export to MagicaVoxel, glTF, OBJ, PLY. This is the GPL alternative to MagicaVoxel's custom freeware. The program i…
Free vector editor with native SVG as its working format, which makes it the natural companion to the SVG icon sets already in this catalog. Useful for recoloring and recombining icons, authoring resolution-independen…
Interactive field-aligned remesher from Jakob / Tarini / Panozzo / Sorkine-Hornung (SIGGRAPH Asia 2015). The job it closes here is turning dense scans or sculpt dumps into a quad-ish mesh you can actually UV and skin.…
Browser port of DrPetter's sfxr, the 8-bit sound effect generator. Press a category button (pickup, laser, explosion, powerup, hit, jump, blip), get a usable retro SFX, tweak the oscillator and envelope sliders, expor…
Lightweight neural TTS. Hugging Face model card lists Apache-2.0 and calls the weights Apache-licensed. Prefer over non-commercial cloud free tiers. Steam/player-facing AI disclosure may still apply. See docs/ai-asset…
Free, cross-platform raster painting application built for illustration, concept art, and texture work. Fills the gap left by paid painting tools: full 16/32-bit float channels, a wrap-around canvas mode for seamless …
Khronos tools/SDK for KTX/KTX2 containers. Works with Basis Universal supercompression. Project SPDX is Apache-2.0, but the tree is mixed. lib/etcdec.cxx is not open source (Ericsson terms in that file).
2D level editor (Deepnight / Dead Cells director) with entity/layer workflows and JSON export. Free and MIT. The editor license is not a license on your level content.
Animated sprite editor forked from the last GPLv2 commit of Aseprite. This is the Aseprite-compatible FOSS path when you want .ase workflows without Aseprite's proprietary license. The program is GPL-2.0. The GitHub d…
Behavior trees plus hierarchical state machines for Godot 4, shipped as a GDExtension with a dedicated editor panel and its own debugger. The combination is the point: a state machine handles coarse modes such as patr…
Cross-platform DAW (Windows, Linux, macOS) with piano roll, mixer, built-in synths, LADSPA/VST, and SoundFont2. This is the missing tracker-adjacent music tool next to tenacity, which only edits samples. The applicati…
Node-based procedural PBR / texture authoring. FOSS alternative pathway to Substance-style graphs. Homepage calls it open source; the GitHub LICENSE.md is MIT. That is the editor license, not a blanket license on ever…
Standalone Bounding Box Software tool that builds a PBR set from a photo: height, metallic, smoothness, normal, occlusion, plus seamless tiling. Used on the Uncharted Collection remaster for metallic/smoothness/AO. Th…
MIT multilingual neural TTS (MyShell / MIT lineage). README states free for commercial and non-commercial use. Keep MIT notice; verify any bundled checkpoint provenance before shipping.
ISTI-CNR Visual Computing Lab editor for triangle meshes: cleanup, hole fill, simplification, remesh, glTF/3MF I/O. This is the scan-repair step after a photogrammetry dump and before instant-meshes. The application i…
MIT mesh optimization and compression (vertex cache, simplification, glTF tooling). Pairs with glTF-Transform. Keep the MIT notice if you redistribute the library sources.
Node-based photogrammetry GUI on the AliceVision library. You point it at a photo set and get a sparse/dense reconstruction and a mesh. That is the gap Instant Meshes and MeshLab do not close: they clean a mesh, they …
BSD-3-Clause multi-format 3D importer/converter for pipeline glue (FBX→glTF, etc.). Commercial redistribution OK with copyright notice; don’t use “assimp” name to endorse products.
Converts OpenStreetMap into textured 3D (glTF/glb/OBJ). Tool is MIT; OSM geodata remains ODbL — credit OSM and handle Derivative Database rules if you redistribute edited map data.
Godot 4 camera addon (Cinemachine-inspired) for target tracking, transitions, and cinematic shake. Useful during destruction and impact feedback. Keep the MIT notice if you redistribute the addon sources.
MIT fork of archived rhasspy/piper — local neural TTS (JA/EN/ZH/KO/ES/FR/PT/SV) without espeak-ng, positioned for commercial/embedded use. Prefer over GPL piper1-gpl when shipping closed-source games.
Open-source pixel art and animation editor with tileset-oriented features. MIT. The editor license is not a license on the sprites you paint.
Crowdsourced UI/menu string translations for indie games. The live Google Sheet states CC0, commercial use, and no required credit.
Godot 4 MIT scatter addon for procedural 3D prop and foliage placement (modifier-stack style). Keep the MIT notice if you redistribute the addon sources. The addon license is not a license on the meshes you scatter.
Huang / Zhou / Niessner / Shewchuk / Guibas quadrangulation (SIGGRAPH 2018). Same production need as Instant Meshes: turn a triangle dump into quads you can UV. The README says MIT. LICENSE.txt is a BSD-3-Clause text,…
Godot 4 MIT 2D scatter addon (HungryProton fork by Alessandro Rasulo) — shapes / TileMapLayer–oriented placement for foliage, props, etc.
DrPetter's original 2007 Ludum Dare sound-effect generator (win32 zip + SDL tarball). This is the ancestor of jsfxr, bfxr, and chiptone. Project page: source is MIT, "free to use it for anything you please". That sent…
Local ONNX runtime for TTS + ASR (and VAD/diarization) across desktop/mobile/WASM. Apache-2.0 toolkit — commercial OK. Check per-voice/model licenses when bundling Piper/Matcha/etc. checkpoints.
Apache-2.0 color-blindness simulator (Mac screen filter + iOS camera). Design/playtest tool — not shipped in-game. Complements ubisoft-chroma / daltonlens.
Godot 4 addon for textured 2D polygons: place points, assign a shape material, get terrain-style edges without building a TileMap for every contour. Closes the 2D-terrain gap next to Scatter2D (foliage placement) and …
Blender 4+ add-on that imports, exports, and authors GTA V format drawables, collisions, archetypes, and (partial) maps. This entry is the plugin's GPL-3 software license. It is not a catalog of GTA V assets and not a…
Community fork of Audacity, maintained on Codeberg, for trimming and cleaning the sample-based SFX this catalog points at. Covers the unglamorous work a game project actually needs: batch resampling a downloaded pack …
Clipmap terrain system for Godot 4, built as a C++ GDExtension. This is the piece the catalog was missing between raw elevation data and a playable world: it imports 16-bit heightmaps, paints up to 32 texture layers w…
Mature tilemap editor (isometric/hex/ortho). The editor (src/tiled) is GPL-2.0. Official libtiled is BSD-2-Clause, not MIT. You can ship commercial games that load Tiled maps through a BSD/MIT loader. Do not staticall…
Apache 2.0 Windows overlay for real-time colorblind / CVD simulation during playtests. Complements Color Oracle-style workflows. Tool license; it does not license your game's art.
Godot add-on that breaks a mesh into Voronoi fragments inside the editor, then builds rigid bodies and collision shapes for the pieces. This is the catalog's answer to "where do my pre-broken debris meshes come from" …
Audiokinetic middleware — free under a production-budget cap (historically ~$250k). DLC/live-ops may need extras. Compare FMOD.
Windows baker (v3.19.3c) for normal maps, AO, and related texture maps from high/low meshes. DirectX 10+, 4 GB RAM. Homepage only calls it a "free app". No EULA, LICENSE, or commercial-use sentence was reachable on 20…
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